Uncharted: Drake's Fortune [NPUA80697] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Uncharted: Drake's Fortune [NPUA80697] (/showthread.php?tid=197033) Pages:
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RE: Uncharted: Drake's Fortune [NPUA80697] - Riggi - 01-11-2020 RPCS3 0.0.8-9365-aeed349a alpha - Vulkan renderer Progresses normally and performs well without any exotic settings (steady 30, drops to low 20s in large environments with R9 Fury+1800X). At level 4 (Plane-wrecked), following the first cutscene with the aircraft going down, the game is just a flat white screen, with HUD elements. Persists on strict rendering mode. Unable to progress. RE: Uncharted: Drake's Fortune [NPUA80697] - RainbowCookie - 01-22-2020 (01-11-2020, 08:49 AM)Riggi Wrote: RPCS3 0.0.8-9365-aeed349a alpha - Vulkan rendererYou need to enable Write color buffers for at least that chapter. I know others past it don't need it, but I don't know exactly which ones do. RE: Uncharted: Drake's Fortune [NPUA80697] - starjet905 - 01-12-2022 Managed to complete this game from beginning to end on RPCS3 0.0.20-13151-9766d871 Alpha PC specs: i5-12400F, GTX 1650, 16GBx2 DDR4 memory, Samsung 860 Evo SSD For the most part, the game ran at a solid 30 FPS, with drops down to low 20s occasionally. The exception to this was the very last chapter where for a good amount of time the frame rate was close to 20. The game was initially freezing at random places, but setting Driver Wake Up Delay to 200 microseconds appear to have eliminated this problem. Chapter 4 and 6 needed "Write Color Buffers" on, and I forgot to turn it off after Chapter 6 so I don't know which later ones needed it specifically. Turned on the "Disable Motion Blur" patch at some point but I don't think it improved performance Logs and a few screens attached RE: Uncharted: Drake's Fortune [NPUA80697] - Zaxtinator - 01-15-2022 Completed the game, and average FPS was between 30-50. Here are the settings I used Patch Manager: Debug Menu Disable Depth of Field Disable Motion Blur CPU Tab: PPU Decoder -> Recompiler (LLVM) SPU Decoder -> Recompiler (LLVM) Additional Settings -> Enable SPU loop detection - SPU Block Size -> Safe - Preferred SPU Threads -> Auto - Thread Scheduler -> Operating System GPU Tab: Renderer -> Vulkan - Graphics Device -> NVIDIA GeForce GTX 1660 SUPER - Aspect Ratio -> 16:9 - Framelimit -> 60 - Anisotropic Filter -> Auto - Anti-Aliasing -> Auto - ZCULL Accuracy -> Precise (Default) - Default Resolution -> 1280x720 (Recommended) Resolution Scale (Disable Strict Mode) -> 100% (Default) - Resolution Scale Threshold -> 16x16 (Default) Upscaling: - Enable FSR Upscaling - RCAS Sharpening Strength -> 90% Shader Mode -> Async (multi threaded) - Number of Shader Compiler Threads -> Auto Additional Settings -> VSync -> Write Color Buffers Advanced Tab: - Debug Console Mode - PPU LLVM Java Mode Handing - PPU LLVM Precompilation - Sleep Timers Accuracy -> Usleep Only - Maximum Number of SPURS Threads -> Unlimited (Default) - Vulkan Queue Scheduler -> Device Driver Wake-Up Delay -> 250 μs VBlank Frequency -> 120 Hz Clocks Scale -> 100% Once in the game, I accessed the dev menu, and went to RENDERING>MESH OPTIONS and disabled sunlight shadowbuffer draw, and disabled local light shadowbuffer draw. To access the dev menu, press L3+START at the same time. You can exit by using TRIANGLE. Also, you can disable the info by pressing L3+TRIANGLE Here's my system info Processor Intel® Core i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s) GTX1660ti 16gb DDR4 Samsung EVO 860 SSD RE: Uncharted: Drake's Fortune [NPUA80697] - jojothedragon - 05-29-2022 RPCS3 Version: RPCS3 Version: 0.0.22-13657-256eb17a Alpha | master Finished the game. Game status: Playable Comments: Game crashed for me sometimes. In the last few chapters, the game never crashed. HW Information: Intel i3 12100F GTX 1070 16GB Ram OS: Edition Windows 10 Enterprise Version 20H2 Installed on 06-03-2021 OS build 19042.1466 Experience Windows Feature Experience Pack 120.2212.3920.0 RE: Uncharted: Drake's Fortune [NPUA80697] - DarthSwede - 08-30-2022 This worked beautifully for me The only difference I made was: GPU/Resolution Scale 200% and it still flows smooth. Thanks! Spec: Laptop - i7-11800H 32gb RAM RTX-3070 Notebook RPCS3 Version: 0.0.23-14094-591159c4 Alpha | master Game Serial NPUA80697 RE: Uncharted: Drake's Fortune [NPUA80697] - HyperSpider - 12-02-2022 I had to enable Advanced -> Write Depth Buffers when I enabled Write Color Buffers as well, otherwise some effects like smoke would appear through objects that should block them. |