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Backbreaker Vengeance [NPEB00592] - Printable Version

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+--- Thread: Backbreaker Vengeance [NPEB00592] (/showthread.php?tid=190101)

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RE: Backbreaker Vengeance [NPEB00592] - legend80 - 11-07-2017

Figured it out. Got in game on build from 30 days ago:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-6350/artifacts

Broken by the next build:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-6353/artifacts

Can't even boot anymore:
F {PPU[0x1000000] Thread (main_thread) [0x0184a414]} MEM: Access violation writing location 0x0

Same result for the original Backbreaker game. So both games broken by this.


RE: Backbreaker Vengeance [NPEB00592] - digitaldude - 11-07-2017

Its fixed in a new pr on github. Will be fixed in master soon.


RE: Backbreaker Vengeance [NPEB00592] - legend80 - 11-07-2017

Thanks for the update. Do you have a link to the PR by chance?


RE: Backbreaker Vengeance [NPEB00592] - Asinine - 11-07-2017

(11-07-2017, 04:56 PM)legend80 Wrote: Thanks for the update. Do you have a link to the PR by chance?

It's the same clienthax PR that I linked you in another thread. https://github.com/RPCS3/rpcs3/pull/3702


RE: Backbreaker Vengeance [NPEB00592] - legend80 - 11-08-2017

Thanks Asinine. Tried the build from the PR and can confirm the fix.

Two call-outs (same results in the original disc game and Vengeance):

1) The game is FINALLY rock solid stable!! Yay!
2) BUT the gfx have regressed and there's now some lighting problem and bad textures. (that's with 'color buffers')


RE: Backbreaker Vengeance [NPEB00592] - legend80 - 12-23-2017

Game is stable now, but the field/crowd is black. Previously 'Write Color Buffers" helped with that (made a weird yellow/green though) but now that being active causes a crash before main menu (Vulkan):
E {PPU[0x1000001] Thread (File System Thread) [0x01466090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00592/USRDIR/media/cameras/test.dat” [1]

Update:
After hours of testing, I’ve found a (good) working config on RPCS3 v0.0.4-6271-8a3759f4 Alpha | HEAD
  • OpenGL
  • Color Buffers
  • Force CPU blit emulation
 
With this game gfx are nearly perfect (see screenshot), minus a glowing effect on point patches and black boxes around people in stands (both very minor). Full fps, minus a few stages with a lot of activity, where it gets a tad slow. The game also does freeze sometimes but I can play quite a bit before that happens.
 
Vulcan Regression Info:
Unfortunately, the game cannot be played (with proper gfx) with Vulcan right now, which i think would address the speed concerns noted above.
Last build with Vulcan + Color buffers working was 22 days ago. Since then, there were two kd-11 check-ins that made the game worse each time. Details below with logs attached:
 
First regression:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7112/artifacts (kd-11)
A lot of text is broken and freezes while loading gameplay. Need task manager to kill instance when this happens (bad).
Error:
E {rsx::thread} RSX: Could not gather all required surfaces for cubemap generation
 
Second regression (current behavior):
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7251/artifacts (kd-11)
Now it freezes before main menu with this error:
E {PPU[0x1000001] Thread (File System Thread) [0x0143c090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00592/USRDIR/media/cameras/test.dat” [1]
 
Note almost ALL the above info is the same for the original Backbreaker disc game.


RE: Backbreaker Vengeance [NPEB00592] - legend80 - 03-29-2018

Latest Update:
I can start gameplay and play for a min or two but then always get a MEM: Access violation. A lot less stable nowadays.

Also, the recent changes by KD-11 regressed the game (two screen effect). Same behavior observed in the disc game Backbreaker.
https://forums.rpcs3.net/thread-177600-post-296540.html#pid296540


RE: Backbreaker Vengeance [NPEB00592] - Asinine - 03-29-2018

Half-screen isn't a regression kd-11 basically removed some ugly work-around that caused a couple games such as this one to not render properly. However since kd made the code more accurate this is not a regression. I'm sure it will be fixed eventually, though.


RE: Backbreaker Vengeance [NPEB00592] - legend80 - 03-30-2018

Understood. Just hurts though, since the game was inches away from being playable - just a hair too slow in some areas, flat people in stands and some instability. Look forward to getting a proper fix in place - one of my favorite games! Smile


RE: Backbreaker Vengeance [NPEB00592] - legend80 - 12-08-2018

Remaining issues:

Field texture cache gets corrupted: (blocking bug-would be playable once fixed)
https://github.com/RPCS3/rpcs3/issues/5020

Field gfx broken on VK: (fine in opengl)
https://github.com/RPCS3/rpcs3/issues/4775

Enemy glow: (fixed in kd-11 WIP gt_fixes branch)
https://github.com/RPCS3/rpcs3/issues/5269

Crowd in stands are missing (very minor)