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Soul Calibur IV [BLES00296] - Printable Version

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+--- Thread: Soul Calibur IV [BLES00296] (/showthread.php?tid=185030)

Pages: 1 2


RE: Soul Calibur IV [BLES00296] - tchoutchou - 04-28-2018

Tick "Write color buffers" to avoid the overblooming on some stages (but performance hit)


RE: Soul Calibur IV [BLES00296] - Harlequin - 05-16-2018

Write color buffers have an huge impact on performance(55-60 fps to 11-20), there's something can mitigate it?

i use rpcs3-v0.0.5-6750-367f0395_win64, but have the same issue on alla release.
render vulkan,

and oudio broken too. Sad


RE: Soul Calibur IV [BLES00296] - rvon - 09-22-2018

The game is fully playable from start to finish (tower of lost souls, arcade and story mode) although frame rate is bit choppy and the audio is also a bit distorted. it's every bit as playable as tekken tag tournament 2. so why not move or categorize it as playable.


i3 8100
1050 ti
16gb ram


RPCS3 0.0.5-7372
gpu settings: 
vulkan
strict rendering mode
use gpu texture scaling


RE: Soul Calibur IV [BLES00296] - raveskirza - 10-08-2018

RPCS3 v0.0.5-7431-83b6c985 Alpha

Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.82 GiB RAM | AVX+

The game is playable. There are momentary stutters but is rare.

CPU:
PPU LLVM
SPU LLVM
Load liblv2 only
Accurate xFloat: false

GPU:
Vulkan
Additional Settings: All unchecked

Screenshots:
                     

Logs:

.7z   RPCS3.7z (Size: 491.06 KB / Downloads: 10)


RE: Soul Calibur IV [BLES00296] - SnakeJhon - 11-08-2018

For users of Ryzen:
(60 fps ) most of the time they are stable

https://www.youtube.com/watch?v=-iG7EqCZGPE