Soul Calibur IV [BLES00296] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Soul Calibur IV [BLES00296] (/showthread.php?tid=185030) Pages:
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RE: Soul Calibur IV [BLES00296] - tchoutchou - 04-28-2018 Tick "Write color buffers" to avoid the overblooming on some stages (but performance hit) RE: Soul Calibur IV [BLES00296] - Harlequin - 05-16-2018 Write color buffers have an huge impact on performance(55-60 fps to 11-20), there's something can mitigate it? i use rpcs3-v0.0.5-6750-367f0395_win64, but have the same issue on alla release. render vulkan, and oudio broken too. RE: Soul Calibur IV [BLES00296] - rvon - 09-22-2018 The game is fully playable from start to finish (tower of lost souls, arcade and story mode) although frame rate is bit choppy and the audio is also a bit distorted. it's every bit as playable as tekken tag tournament 2. so why not move or categorize it as playable. i3 8100 1050 ti 16gb ram RPCS3 0.0.5-7372 gpu settings: vulkan strict rendering mode use gpu texture scaling RE: Soul Calibur IV [BLES00296] - raveskirza - 10-08-2018 RPCS3 v0.0.5-7431-83b6c985 Alpha Intel® Core i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.82 GiB RAM | AVX+ The game is playable. There are momentary stutters but is rare. CPU: PPU LLVM SPU LLVM Load liblv2 only Accurate xFloat: false GPU: Vulkan Additional Settings: All unchecked Screenshots: Logs: RPCS3.7z (Size: 491.06 KB / Downloads: 10) RE: Soul Calibur IV [BLES00296] - SnakeJhon - 11-08-2018 For users of Ryzen: (60 fps ) most of the time they are stable https://www.youtube.com/watch?v=-iG7EqCZGPE |