Deadstorm Pirates [NPEB00409] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Deadstorm Pirates [NPEB00409] (/showthread.php?tid=174555) Pages:
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RE: Deadstorm Pirates [NPEB00409] - legend80 - 07-30-2017 Game speed is great now (full speed for me). The issue though is that the player's shot have zero collision with enemies. So you can't kill anything/play the game. But speed and gfx look perfect, so once the collision works this game will be fully playable. RE: Deadstorm Pirates [NPEB00409] - notimiy - 06-20-2019 Later updates fixed stage selection music. It doesn't cut off after first two seconds anymore. I suppose the only remaining issue is that you can't hit enemies with your bullets. RE: Deadstorm Pirates [NPEB00409] - digitaldude - 08-26-2019 rpcs3-v0.0.6-8574-eed32cf3_win64 Playable same as disc version, needs write color buffer. RE: Deadstorm Pirates [NPEB00409] - Ani - 08-29-2019 Missing 3rd screenshot RE: Deadstorm Pirates [NPEB00409] - deaks - 11-02-2019 Hi, just been testing this, works fine for me but does not recognise any shots fired, cursor moves and triggers weapon animation, however the opponents do not react. Cannot get past 1st mob RE: Deadstorm Pirates [NPEB00409] - AlanDunaway3000 - 01-26-2020 60 FPS here, with huge FPS dips in a few sections(kind of one or two per stage). Other than that, running fine with move controls. Intel i5 3.30 Ghz, GTX 760 2GB, 8GB of RAM. PC running at 100% CPU during gameplay and some graphical glitches like part of the screen going green sometimes. Shots not recognized problem: Enable Write Color Buffer in the emulator and it should work. RE: Deadstorm Pirates [NPEB00409] - superb_lobster - 05-24-2022 Close to perfect. The sound cuts out randomly, but rarely. Happened twice in the mountain stream level. You'll need to restart the game. Limiting SPU and SPURS threads to 3 made a huge difference in speed on my quad core. Works great with the mouse PS Move handler (no shaking required in this game). RE: Deadstorm Pirates [NPEB00409] - schwang - 07-07-2023 Is anyone else experiencing sound and graphic issues? It might be an occaisional framerate issue. The game seems to load and play somewhat fine with the Sinden gun, but it seems the framerate seems to slow every so often.. I'm running it on an i5 with an Nvidia gtx 1650. Only using the Sinden border. No reshade or demulshooter. RE: Deadstorm Pirates [NPEB00409] - Asinine - 07-09-2023 Make a github issue with a save at the spot where it happens so people can see if it can actually be reproduced.. also give log so people can see if your settings are wrong/bad |