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J-STARS Victory VS+ [BLES02136] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: J-STARS Victory VS+ [BLES02136] (/showthread.php?tid=174255) |
RE: J-STARS Victory VS+ [BLES02136] - Ani - 07-28-2017 I know how it goes, I have the game and I test it frequently. But the last thing on log won't always reflect the issue. The issue may not be present in the log at all. I tested some basic workarounds but the game didn't go any further. J-Stars Victory VS+ [BLES02136] - Unlimax - 08-28-2017 [Image: fg7e4zC.png] Tested on : Master build ( rpcs3-v0.0.3-2017-08-23-dfc970c9_win64 ) PPU : Recompiler LLVM SPU : Recompiler ASMJIT GPU : tested on both Vulkan / OpenGL Resolution : works on both 1080 / 720 Note : Game runs at full speed 30 FPS from intro to the titles screen , the controls stuck after loading the save file at the title screen when it says " PRESS ANY BUTTON" Code: ·E 0:05:01.665921 {rsx::thread} RSX: Unsupported RTT scaling factor: dst_pitch=128 src_pitch=80 RE: J-STARS Victory VS+ [BLES02136] - monuxl007 - 09-21-2017 Rpcs3 0.0.3 - J-Stars Victory Vs+ Opening Intro RE: J-STARS Victory VS+ [BLES02136] - morcy - 10-07-2017 RPCS3 v0.0.3-3-cc594ad Alpha | HEAD 0.0.3-6353 Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX GTX 970 just testing RE: J-STARS Victory VS+ [BLES02136] - srdjan1995 - 11-16-2017 Same with RPCS3 v0.0.4-6086-110cf18b Alpha | themitosan-patch-1. Shows intro, manages to make a save game, but after that it stucks on Press any key screen. It doesn't freeze on anything, but doesn't go further. I really hope this gets ingame soon. ![]() RE: J-STARS Victory VS+ [BLES02136] - higorg3 - 01-24-2018 Tested on : RPCS3 v0.0.4-6350-4f0179471 Alpha PPU : Recompiler LLVM SPU : Recompiler ASMJIT GPU : tested on both Vulkan / OpenGL Intel® Core™ i5-4440 CPU @ 3.10GHz | 8 GB RAM | AMD RX 470 4GB Note: The game gets to the playable part, but stays compiling shaders at 0.2 - 1 fps. With Vulkan you get more fps, but at some point the emulator crashes. RE: J-STARS Victory VS+ [BLES02136] - Ani - 01-24-2018 Yeah, still Intro, Ingame is like 0.1fps to me as well RE: J-STARS Victory VS+ [BLES02136] - adamken - 02-22-2018 hi all i got in game so far with the new emu but got this far from about 30mins of shaders n when i reload there is about 5.5k shaders n sorry this is the second time i have posted so if u see any way i can get better let me know oh n my spelling is bad sorry (02-22-2018, 03:48 PM)adamken Wrote: hi all i got in game so far with the new emu but got this far from about 30mins of shaders n when i reload there is about 5.5k shaders my laptop specs r in with the pics oh n 8GB of RAM RE: J-STARS Victory VS+ [BLES02136] - scribam - 02-24-2018 RPCS3 v0.0.4-6359-a27e2db Alpha Ingame RE: J-STARS Victory VS+ [BLES02136] - Ani - 02-24-2018 Can't actually do anything Ingame, it's heavily broken. I'll leave on Intro for now. |