PPU LLVM issue - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: PPU LLVM issue (/showthread.php?tid=174064) Pages:
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RE: PPU LLVM issue - Ekaseo - 01-24-2016 i used a build with updated llvm 3.7 RE: PPU LLVM issue - tambre - 01-24-2016 (01-24-2016, 11:52 AM)Ekaseo Wrote: i used a build with updated llvm 3.7 Well, there's likely your problem. RE: PPU LLVM issue - Ekaseo - 01-24-2016 (01-24-2016, 12:08 PM)tambre Wrote:(01-24-2016, 11:52 AM)Ekaseo Wrote: i used a build with updated llvm 3.7 nope... still have the problem, probably because cellsync is causing some issues again,last time i checked, it didnt show any cellsync errors and i got that much fps, but now it drops to 3-5 fps, and after some time it climbs to maybe 9-11 fps RE: PPU LLVM issue - tambre - 01-24-2016 (01-24-2016, 12:22 PM)Ekaseo Wrote:(01-24-2016, 12:08 PM)tambre Wrote:(01-24-2016, 11:52 AM)Ekaseo Wrote: i used a build with updated llvm 3.7 And why are you assuming cellSync is causing problems? Nekoteki already said, that those "errors" are not errors. I'm not sure why'd you even want to use the recompiler - it's basically worse for most cases than the interpreter 2. Simply use interpreter 2. RE: PPU LLVM issue - Ekaseo - 01-24-2016 (01-24-2016, 12:30 PM)tambre Wrote:(01-24-2016, 12:22 PM)Ekaseo Wrote:(01-24-2016, 12:08 PM)tambre Wrote:(01-24-2016, 11:52 AM)Ekaseo Wrote: i used a build with updated llvm 3.7 because the time i posted i got 21-30 fps, i didnt have those errors at all, so i just assumed that thats the case, since this is the same build. |