Resogun [NPEA00433] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Resogun [NPEA00433] (/showthread.php?tid=174018) |
RE: Resogun [NPEA00433] - vlj - 01-19-2016 BTW Resogun menu seems to use a deferred renderer, a technic used by almost all aaa on ps3 (and ps4 fwiw). It would be useful if it was possible to run it without hack since this makes it a good regression "probe". Is sysmemmove hard to implement? I suspect it's a classical memmove implementation. RE: Resogun [NPEA00433] - tambre - 01-19-2016 (01-17-2016, 01:27 PM)Dante38490 Wrote:(01-17-2016, 07:48 AM)tambre Wrote: If you need to modify code, it's a hack. But minor hacks are allowed for now.yes, I have changed the code, but we can not consider it as a hack, as it should be like that. It is a hack. It's an important function that should be implemented. It is a hack removing that piece of code, and it shouldn't be removed. Technically all unimplemented methods should throw an exception. (01-19-2016, 01:28 AM)vlj Wrote: BTW Resogun menu seems to use a deferred renderer, a technic used by almost all aaa on ps3 (and ps4 fwiw). I could look into that. Once I'm done with figuring out why #1359 doesn't compile, that is. RE: Resogun [NPEA00433] - vlj - 01-24-2016 The game uses 3d texture too. Definitively a good one to check rpcs3 feature support. RE: Resogun [NPEA00433] - tambre - 01-24-2016 (01-24-2016, 01:57 AM)vlj Wrote: The game uses 3d texture too. Definitively a good one to check rpcs3 feature support. I think there's a deferred shading sample in the SDK too, if you're interested. There's also one for image processing, ocean simulation, particle simulator and physics effects. They all should be under "tutorial" on 4.00. RE: Resogun [NPEA00433] - kd-11 - 01-25-2016 Strange vertex transform issues on OpenGL. It does get to the menu though RE: Resogun [NPEA00433] - tambre - 01-26-2016 (01-25-2016, 10:23 PM)kd-11 Wrote: Strange vertex transform issues on OpenGL. It does get to the menu though I'm assuming it's using a non-master build? If so, does it work on master? RE: Resogun [NPEA00433] - kd-11 - 01-26-2016 (01-26-2016, 05:43 AM)tambre Wrote:(01-25-2016, 10:23 PM)kd-11 Wrote: Strange vertex transform issues on OpenGL. It does get to the menu though It also works on master. There's a problem with some of the vertex shaders as i've reported on github. RE: Resogun [NPEA00433] - tambre - 01-26-2016 (01-26-2016, 09:52 AM)kd-11 Wrote:(01-26-2016, 05:43 AM)tambre Wrote:(01-25-2016, 10:23 PM)kd-11 Wrote: Strange vertex transform issues on OpenGL. It does get to the menu though Are you sure? According to Dante's original post, you needed a hack to run the game. RE: Resogun [NPEA00433] - Dante38490 - 01-26-2016 (01-26-2016, 03:31 PM)tambre Wrote: Are you sure? According to Dante's original post, you needed a hack to run the game.Yes, you are right, need hack for acces menu, witout hack only acces Intro RE: Resogun [NPEA00433] - Darkriot - 01-27-2016 He's talking about background menu I think. |