Steins;Gate 0 [BLJM61303] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Steins;Gate 0 [BLJM61303] (/showthread.php?tid=173942) |
RE: Steins;Gate 0 [BLJM61303] - tambre - 01-11-2016 (01-11-2016, 07:08 PM)Annie Wrote:(01-11-2016, 06:27 PM)tambre Wrote:(01-11-2016, 06:17 PM)Annie Wrote: Ok, I only got home now and I've been testing with some modules but I wasn't able to make any progress. Some of the modules you tried LLE are likely not compatible with HLE version of other modules. Also I think all modules can't be technically LLE'd - I think we need to patch some filesystem functions, to interface with a modern OS. But Nekoteki, DH or someone can probably correct me on that. Also does cellResc LLE stop the window from opening? If so, try not to LLE it, since as I mentioned before, it likely isn't compatible with how we do some things. cellLibprof is a module that exists only on debugging station PS3s (DEX), that were sent out to developers for debugging. The given modules is for debugging different threads, performance, execution times, etc through the ProDG debugger to help developers. And basically no, you shouldn't have it. About the avatar thing - I really can't do anything. You could try contacting one of the higher up admins of the site, as they might be able to update MyBB software. (Newer MyBB software includes longer password support, and I'd love that) RE: Steins;Gate 0 [BLJM61303] - Cypert - 01-28-2016 I found this. https://www.youtube.com/watch?v=QZnUfO19GKo RE: Steins;Gate 0 [BLJM61303] - tambre - 01-28-2016 (01-28-2016, 02:30 PM)Cypert Wrote: I found this. It would be useful, if he posted the log, settings used and other things in this thread. It would be also nice, if someone would bother to play it through, and make sure the game is completable. RE: Steins;Gate 0 [BLJM61303] - Vandolf - 01-28-2016 Hi. I tested the game, work for me! Settings + Small GamePlay EDIT: I played long, work fine with 60 FPS! this video only for settings + small gameplay!Enjoy!. EDIT 2: LLE modules used libavcdec_Library cellSail_Library cellSpursJq_Library cellSre_Library libvdec_Library EDIT 3: i removed some LLE,tested, and still work with this LLEs.If you remove libavcdec you not pass screen! if libvdec you get purple error message in log!. RE: Steins;Gate 0 [BLJM61303] - tambre - 01-28-2016 (01-28-2016, 04:58 PM)Vandolf Wrote: Hi. I tested the game, work for me! That doesn't look like the log. Rather the console output. RE: Steins;Gate 0 [BLJM61303] - Vandolf - 01-28-2016 (01-28-2016, 05:00 PM)tambre Wrote:(01-28-2016, 04:58 PM)Vandolf Wrote: Hi. I tested the game, work for me! Done! you can download now Logs!. Sorry, just newbie here... now i know what is logs!. RE: Steins;Gate 0 [BLJM61303] - tambre - 01-28-2016 (01-28-2016, 05:32 PM)Vandolf Wrote:(01-28-2016, 05:00 PM)tambre Wrote:(01-28-2016, 04:58 PM)Vandolf Wrote: Hi. I tested the game, work for me! You should probably also edit your post to include the list of used LLE modules. (Though they're listed in the log, there may be a lot of them, and it's hard to see which ones were used) RE: Steins;Gate 0 [BLJM61303] - tambre - 01-28-2016 (01-28-2016, 04:58 PM)Vandolf Wrote: EDIT 2: LLE modules used Are you sure all of them needed? It seems kinda excessive. RE: Steins;Gate 0 [BLJM61303] - gba - 01-29-2016 (01-28-2016, 04:58 PM)Vandolf Wrote: Hi. I tested the game, work for me! Hi, I tried using your exact identical setting and setup, but I'm getting a black screen right after the intro ends (Where you can see Okabe holding Kurisu). Nothing seems to crash, I can hear the audio, but its stuck with a black screen. Any clue? http://pastebin.com/06QU9qcC RE: Steins;Gate 0 [BLJM61303] - tambre - 01-29-2016 (01-29-2016, 01:21 AM)gba Wrote:(01-28-2016, 04:58 PM)Vandolf Wrote: Hi. I tested the game, work for me! Please post the full log. Console output is of no use for determining the problem. (You'll also probably need to compress the log, as it's likely huge) |