RPCS3 Forums
Journey [NPUA80275] - Printable Version

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+--- Thread: Journey [NPUA80275] (/showthread.php?tid=173743)

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RE: Journey [NPUA80275] - BlackDaemon - 01-27-2017

Let's add some screens and move it to Intro's Tongue

Tested on recent master build v0.0.1-8-60bd2fb.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx
- libsync2.prx



RE: Journey [NPUA80275] - gabrielrey37 - 03-07-2017

Anyone can play it?



RE: Journey [NPUA80275] - ssshadow - 03-07-2017

No.



RE: Journey [NPUA80275] - morcy - 04-28-2017

RPCS3 v0.0.2-3-8055d83 Alpha
just intro




RE: Journey [NPUA80275] - enderandrew - 11-13-2017

I get odd graphical glitches and can't get the intro to even load, no matter the settings I try. RPCS3 v0.0.4-6075-0064976c Alpha

https://i.imgur.com/YD1i6tE.jpg


RE: Journey [NPUA80275] - Ani - 11-14-2017

You need OpenGL and Write Color Buffers.


RE: Journey [NPUA80275] - Asinine - 12-27-2017

Ingame as of https://forums.rpcs3.net/thread-197410.html with RPCS3 v0.0.3-3-9c94956 and later.


RE: Journey [NPUA80275] - Nallim - 01-02-2018

(11-13-2017, 03:55 AM)enderandrew Wrote: I get odd graphical glitches and can't get the intro to even load, no matter the settings I try. RPCS3 v0.0.4-6075-0064976c Alpha

https://i.imgur.com/YD1i6tE.jpg

I have exactly the same problem regardless of the configuration, can anyone really play the game using this emulator?

Flower and flOw work perfectly the two with 30 or more fps. But Journey does not, it go from 1 to 3 fps, and the screen never leaves the black color. 

Any advice is appreciated.

Thanks.


RE: Journey [NPUA80275] - turtleneckthomas - 04-15-2018

Hello I am getting odd checkerboard graphic glitches on build rpcs3-v0.0.5-6652-41f4bb90_win64

See here:
[Image: wQjNBjh.png]


RE: Journey [NPUA80275] - Asinine - 04-16-2018

Known issue, not a regression. If you slow the RSX down by using OpenGL it can fix the issue but for many even OpenGL wont be enough to fix it and you will want to use Debug Output, Write Color Buffers etc etc. Of course, this will hurt performance but it's the only way to fix the timing issue currently.