Journey [NPUA80275] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Journey [NPUA80275] (/showthread.php?tid=173743) |
RE: Journey [NPUA80275] - BlackDaemon - 01-27-2017 Let's add some screens and move it to Intro's Tested on recent master build v0.0.1-8-60bd2fb. LLE used Code: - libadec.prx RE: Journey [NPUA80275] - gabrielrey37 - 03-07-2017 Anyone can play it? RE: Journey [NPUA80275] - ssshadow - 03-07-2017 No. RE: Journey [NPUA80275] - morcy - 04-28-2017 RPCS3 v0.0.2-3-8055d83 Alpha just intro RE: Journey [NPUA80275] - enderandrew - 11-13-2017 I get odd graphical glitches and can't get the intro to even load, no matter the settings I try. RPCS3 v0.0.4-6075-0064976c Alpha https://i.imgur.com/YD1i6tE.jpg RE: Journey [NPUA80275] - Ani - 11-14-2017 You need OpenGL and Write Color Buffers. RE: Journey [NPUA80275] - Asinine - 12-27-2017 Ingame as of https://forums.rpcs3.net/thread-197410.html with RPCS3 v0.0.3-3-9c94956 and later. RE: Journey [NPUA80275] - Nallim - 01-02-2018 (11-13-2017, 03:55 AM)enderandrew Wrote: I get odd graphical glitches and can't get the intro to even load, no matter the settings I try. RPCS3 v0.0.4-6075-0064976c Alpha I have exactly the same problem regardless of the configuration, can anyone really play the game using this emulator? Flower and flOw work perfectly the two with 30 or more fps. But Journey does not, it go from 1 to 3 fps, and the screen never leaves the black color. Any advice is appreciated. Thanks. RE: Journey [NPUA80275] - turtleneckthomas - 04-15-2018 Hello I am getting odd checkerboard graphic glitches on build rpcs3-v0.0.5-6652-41f4bb90_win64 See here: RE: Journey [NPUA80275] - Asinine - 04-16-2018 Known issue, not a regression. If you slow the RSX down by using OpenGL it can fix the issue but for many even OpenGL wont be enough to fix it and you will want to use Debug Output, Write Color Buffers etc etc. Of course, this will hurt performance but it's the only way to fix the timing issue currently. |