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BloodRayne: Betrayal [NPUB30377] - Printable Version

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+--- Thread: BloodRayne: Betrayal [NPUB30377] (/showthread.php?tid=173701)

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RE: BloodRayne: Betrayal [NPUB30377] - driverinla - 11-06-2017

Game runs for a while than freezes with this error;

E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x21e04] Branch-to-next with $LR
U {PPU[0x1000006] Thread () [0x0073c610]} sceNp TODO: sceNpBasicSetPresence
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1798)

RPCS3 v0.0.3-3-6782b22 Alpha


RE: BloodRayne: Betrayal [NPUB30377] - Slyponto - 05-10-2018

(11-06-2017, 08:07 PM)driverinla Wrote: Game runs for a while than freezes with this error;

E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x21e04] Branch-to-next with $LR
U {PPU[0x1000006] Thread () [0x0073c610]} sceNp TODO: sceNpBasicSetPresence
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1798)

RPCS3 v0.0.3-3-6782b22 Alpha

game does run, with some minimal glitches (vulkan has more glitches, stick with opengl)

the thing is, in my ryzen 1600 at 3,85ghz, it floats between 60~35... but anything below 60 is not playable... this game, like a fighting game, relies heavilly on framerate.


also you have to enable strict rendering to minimize flickering.

I'm just saying, some games have regressed in latest builds...
like this, blazerush and burn zombie, burn


RE: BloodRayne: Betrayal [NPUB30377] - quick.sliver1 - 03-20-2020

Playable

Beaten the game from start to finished.  Gameplay is stable.  Res. upscaling (4K) rarely got hanging/freezing.

# Gameplay FPS = (56~60)
# RPCS3 v0.0.9-9959-eb2dcaf6 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K
# Intel i9-9900K @ 3.60GHz | 32GB GB RAM | 2070S 8GB Nvidia |NVMe storage (3500MB/2500MB Read/Write).