Eternal Sonata [BLES00444] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Eternal Sonata [BLES00444] (/showthread.php?tid=173627) |
RE: Eternal Sonata [BLES00444] - AMMAREN - 12-31-2017 ((Test on RPCS3 v0.0.4-6282-78f7020c Alpha)) Link Patreon for Help developer https://www.patreon.com/Nekotekina ------------------- Better in Vulkan -------------------- Speed : slow Movie : Work Graphic : Work... But problem with Graphic Music : Work The log file:- https://mega.nz/#!YMtGXDSD!oC9JyGgjjbIk0YYv3e9o0Tg9hy9NN4Yiq5k44m5ZQUE ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) RE: Eternal Sonata [BLES00444] - Hakj3r - 03-16-2018 RPCS3 v0.0.5-6541-5f047034a Alpha | HEAD No sound in game, more prone to craches. RE: Eternal Sonata [BLES00444] - Harrykotiej - 06-09-2018 Tested: RPCS3 0.0.5-6925-db9a6113dAlpha - to - RPCS3 0.0.5-7087-c5dcef52 Tried all configuration combinations (compilers,OpenGl/Vulkan) but sooner or later getting this "MEM: Access violation reading location" error randomly and the game freezes. The game always has dangling reports and (missing fragment) shader memory problems. With 'strict-resolution' off, the game is not able to open the character menu after the first battle, so that one needs to be on. Sometimes the game triggers a 'invalid framebuffer' error. Sometimes this is popping up: 'F {rsx::thread} class std::runtime_error thrown: Unknown register name: unk (in file Emu\RSX\VK\VKCommonDecompiler.cpp:138)'. the 'Writing Color Buffer' is giving me this error, mostly during tutorial battles. And when picking automatically load required libraries you'll get: 'memory mapping failed; blame windows'. It is not always very clear which options are quilty for which errors but I suspect it is most likely either picking OPENGL/Vulkan, the 'Write Color Buffer' option being on, or not using 'strict resolution'. RE: Eternal Sonata [BLES00444] - chouchers - 08-18-2018 RPCS3 version 0.0.5-7216-7915dcb23 Alpha PPU Decoder LLVM SPU Decoder ASMJIT No longer hangs at first battle. There a save point in TENUTO VILLAGE that hangs the game on black screen if your try use it There like bright yellow glow glitch. RE: Eternal Sonata [BLES00444] - Hakj3r - 08-19-2018 @"chouchers" The log you provided is empty... RE: Eternal Sonata [BLES00444] - chouchers - 08-20-2018 (08-19-2018, 08:22 PM)Hakj3r Wrote: @"chouchers" Thanks for noticed that I keep eye out next time it error cause by 7zip. RE: Eternal Sonata [BLES00444] - Aretak - 01-19-2019 I believe this game can be updated to Playable. The bug that was causing the broken lighting effects seems to have been solved sometime since I last tested it (which was maybe a couple of months ago). Haven't finished it, but I've been playing for several hours with no crashes and no graphical problems that I've noticed. Vulkan provides a locked 30fps at all times on my 2700X/1080 Ti combo, but OpenGL performs significantly worse, dropping below 20fps as soon as you enter the first small village. The short freeze at 11:31 in the video was because my hard drive had spun down, rather than an emulation issue. Build tested: RPCS3 0.0.5-7736-d4591b15 Alpha LLVM PPU ASMJIT SPU Vulkan with all additional settings turned off Full settings shown at start of video RE: Eternal Sonata [BLES00444] - Slyponto - 01-23-2019 indeed, some flickering after battles, sometimes rendering takes a while, but otherwise, very playable in my experience. RE: Eternal Sonata [BLES00444] - Kyokoen - 02-03-2019 playable but. if you have tsx instructions disable them for this game. otherwise you will get crashes before battle or freezes after battle is done. otherwise i can join with aretak on the playable. i dont think Ryzen R7 2700X has TSX available. i was thinking what is so different between my pc 8700K and ryzen 2700x and i noticed TSX is not available. disabling it on my pc fixed all crashes. here i log off th TSX enabled crash with battle if its any helpfull to the devs RE: Eternal Sonata [BLES00444] - fithos - 02-09-2019 Hi, need some help because I am always getting a crash or it just hangs right after a battle in heaven's mirrors forest. I already disabled tsx but it is still the same. This is the only place in the game where I cannot progress due to the crash and it always happens after battle. I have an i7 8700k, 16 gb ram and an gtx1070. I am using vulkan, LLVM, ASMJIT. Also I am getting a mem access violation writing location error on the log after the crash. Thanks! |