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Ridge Racer 7 [BCES00009] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ridge Racer 7 [BCES00009] (/showthread.php?tid=173590) |
RE: Ridge Racer 7 [BCES00009] - Dante38490 - 01-12-2016 (01-11-2016, 11:13 PM)BlackDaemon Wrote: Shows better graphics on recent master build. Still works very unstable and freezes ingame. Requires libSre LLE'd. oh yes, very good now ^^ But rpcs3 crash after some sec RE: Ridge Racer 7 [BCES00009] - GrantKane - 05-07-2017 RPCS3 v0.0.2-3-2845617 Alpha The game doesn't even show its graphics window. P.S. Moderators, please, change the name in the compatibility list to Ridge Racer 7. RE: Ridge Racer 7 [BCES00009] - Dante38490 - 05-07-2017 don't change, this game is actually playable RE: Ridge Racer 7 [BCES00009] - GrantKane - 05-08-2017 Really? Then someone else has to test it, because I can't even start it. RE: Ridge Racer 7 [BCES00009] - gespenst - 05-11-2017 (05-07-2017, 11:41 PM)Dante38490 Wrote: don't change, this game is actually playableActually playable using master build or hacked build? Because using the latest master build I'm still getting black screen with audio. RE: Ridge Racer 7 [BCES00009] - gespenst - 07-07-2017 No longer boots on v0.0.2-2017-07-06-fd3083f0. Code: E {PPU[0x1000000] Thread (main_thread) [0x005ea1ac]} sys_mmapper: sys_mmapper_allocate_fixed_address() RE: Ridge Racer 7 [BCES00009] - ZEROx - 07-07-2017 Dante38490, it was never playable, not on master, i can't even boot it on your hacked build RE: Ridge Racer 7 [BCES00009] - Dante38490 - 07-07-2017 (07-07-2017, 05:45 PM)ZEROx Wrote: Dante38490, it was never playable, not on master, i can't even boot it on your hacked buildno, i reapat, this game run in master in very long time, never need hack for this, but with recently build have regress few month ago in vulkan and now crash in moment acces race ingame, i have already informed dev for that, but can works with enable debug vertex in build, (no hack, enable debug function) and, so, for this game, no use auto, or lv2, use manuel, and select lle requiered, exept libfont, blocking boot for this game, and show error you have ![]() RE: Ridge Racer 7 [BCES00009] - gespenst - 11-14-2017 RPCS3 v0.0.3-3-8fc9862 Alpha (one of the last version before 0.0.4) Config used: PPU: Interpreter (LLVM) SPU: Recompiler (ASMJIT) SPU Thread 1 Enable SPU Loop Detection Graphics Vulkan (black screen with OpenGL) 1280x720 Frame limit 59.94 Use GPU Texture Scaling Hangs in menus, similar case to this. ![]() RE: Ridge Racer 7 [BCES00009] - gespenst - 11-18-2017 RPCS3 v0.0.4-6077-9e0b881b Alpha Config used: PPU: Interpreter (LLVM) SPU: Recompiler (ASMJIT) SPU Thread 1 Enable SPU Loop Detection Graphics Vulkan 1280x720 Frame limit 59.94 Other/Debug Option Disable Vertex Cache = true Freezes right before (what appears to be) car selection screen but the game's still running as menu confirmation sound effect, etc still can be heard. The game then completely hangs during loading (after announcer saying "Get ready to race"). ![]() |