MotorStorm: Pacific Rift [BCES00129] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: MotorStorm: Pacific Rift [BCES00129] (/showthread.php?tid=173356) |
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - Asinine - 04-16-2018 We cant move this to ingame until a proper report is made https://forums.rpcs3.net/thread-196671.html RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - youbill36 - 04-28-2018 ID the game: BCES00129 Vulkan, spu threads 2 and writing colors buffer the rest by default, for me at this time in the best way. my pc: it is an i5 6600k, ram 16 ddr4, msi gtx1050ti 4oc. As seen in the video works after the introduction, move to the game tested in compilation 0.0.5-6675-bd1d4de4 Alpha https://www.youtube.com/watch?v=1vk_oaoGtxk https://www.pastiebin.com/5ae494973f511 https://www.pastiebin.com/5ae49515eb980 https://www.pastiebin.com/5ae4954c5fc3b RPCS3.log: https://drive.google.com/file/d/1FRUFG5q...sp=sharing I'm sorry, I did not know about the links, regards RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - legend80 - 04-28-2018 Anyone else get this working? It freezes on the first screen and I get this with the above settings: F {PPU[0x100000c] Thread (207b25c0) [0x00438970]} MEM: Access violation reading location 0x10 To be fair, I have the USA version, so it could be different behavior (BCUS98155). RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - youbill36 - 04-28-2018 (04-28-2018, 04:08 PM)legend80 Wrote: Anyone else get this working? It freezes on the first screen and I get this with the above settings: in the case of BCES00129 European version it is also frozen in the logo of the game. to work, it needs to be updated (EP9000-BCES00129_00-00000MSEUPATCH32-A0103-V0100-PE) the version uses I imagine that it will be the same in that case since it also has update. The update for use is (UP9000-BCUS98155_00-00000MSUSPATCH32-A0103-V0100-PE) RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - legend80 - 04-29-2018 Thanks for the reply. I don't see a TU available for the US version in the db though (disc). BTW, there are too many versions of this title! BCUS98155 MotorStorm: Pacific Rift BCES00129 MotorStorm: Pacific Rift BCAS20035 MotorStorm: Pacific Rift NPUA70095 MotorStorm: Pacific Rift NPEK00126 MotorStorm: Pacific Rift NPHK80089 MotorStorm: Pacific Rift NPUA70022 MotorStorm: Pacific Rift [Demo] NPEA90030 MotorStorm: Pacific Rift [Demo] NPUA70033 MotorStorm: Pacific Rift [Demo] v2.0 NPEA90033 MotorStorm: Pacific Rift [Demo] v2.0 RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - youbill36 - 05-03-2018 ID the game: BCES00129 Vulkan, spu spun 2 and writing colors store the rest by default, for me at this time in the best way. my pc: it is an i5 6600k, ram 16 ddr4, msi gtx1050ti 4oc. As seen in the video works after the introduction, move on to the game tested in compilation 0.0.5-6675-bd1d4de4 Alpha https://www.youtube.com/watch?v=1vk_oaoGtxk https://www.pastiebin.com/5ae494973f511 https://www.pastiebin.com/5ae49515eb980 https://www.pastiebin.com/5ae4954c5fc3b RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - Asinine - 05-06-2018 Moving to ingame, thanks for the test. With that CPU I would never use lower SPU Thread Priority and keep frame limiter off as well unless the game runs to fast and you need it enabled. Most games have an inbuilt frame limiter already adding RPCS3's limiter on top just slows the game down with no benefits. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - youbill36 - 05-06-2018 (05-06-2018, 07:19 AM)Asinine Wrote: Moving to ingame, thanks for the test. Ok I'll keep it in mind. To work in this way it is necessary to enable the write colors buffers, if not only everything is white, until the emulator is improved and also needs this update if it does not get stuck in the initial logo (EP9000 -BCES00129_00-00000MSEUPATCH32-A0103-V0100-PE) pkg, greetings. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - Daasss - 11-14-2018 https://youtu.be/25zni8T1X_8 Works with color buffers enabled, requires some thread pausing to boost performance and reduce sound stutter. 10-20 fps, sometimes up to 30. Code: [BCES00129] MOTORSTORM®: PACIFIC RIFT RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - BFG9000 - 06-01-2019 Tested on version 0.0.6-8179-cafa4521 Framerate is around 15-20 fps. Some UI elements are missing and shadows in game are pixelated. Other than that, graphics seems fine. Works fine with LLVM Recompiler, also "Write Color Buffers" needs to be enabled, otherwise bloom will cover most of the screen. CPU: R5 1600 GPU: RX480 RAM: 8GB-3000 P. S. I forgot to turn on the performance overlay. Sorry. |