RPCS3 Forums
MUD: FIM Motocross World Championship [NPEB00925] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5)
+--- Thread: MUD: FIM Motocross World Championship [NPEB00925] (/showthread.php?tid=167438)

Pages: 1 2 3


RE: MUD: FIM Motocross World Championship [NPEB00925] - tambre - 02-07-2015

(02-07-2015, 10:56 AM)Dante38490 Wrote:
(02-07-2015, 09:02 AM)BlackDaemon Wrote: Try this: when you see cellSail messages in log (probably, it's trying to play some video), keep pressing "Start" and "X" buttons, until it goes to menu.
Always the same, black screen, nothing is displayed.
And that's not the only game to do that to me, disgaea 3 and 4 are the same, the fate guided paradox too.

Could you post your log, config file (rpcs.ini) and the VFS configuration.
I think that might be a VFS issue on your side.



RE: MUD: FIM Motocross World Championship [NPEB00925] - BlackDaemon - 02-07-2015

Well, this getting interesting. Check edat's manually, if they is really decrypred. If you see there NPD header, this means, that it's encrypted.

Make copy of NPEB00925 dir and rename it to BLES01551. Launch game still from original NPEB00925 dir. Try mine compiled build, and check settings, PPU Interpreter, SPU JIT, Resolution 1280x720.



RE: MUD: FIM Motocross World Championship [NPEB00925] - Dante38490 - 02-07-2015

(02-07-2015, 12:18 PM)BlackDaemon Wrote: Well, this getting interesting. Check edat's manually, if they is really decrypred. If you see there NPD header, this means, that it's encrypted.

Make copy of NPEB00925 dir and rename it to BLES01551. Launch game still from original NPEB00925 dir. Try mine compiled build, and check settings, PPU Interpreter, SPU JIT, Resolution 1280x720.
Nothing alawys black screen



RE: MUD: FIM Motocross World Championship [NPEB00925] - BlackDaemon - 02-08-2015

Show your log please, because i have no idea, what else could cause issue.



RE: MUD: FIM Motocross World Championship [NPEB00925] - Dante38490 - 02-08-2015

(02-08-2015, 05:17 AM)BlackDaemon Wrote: Show your log please, because i have no idea, what else could cause issue.

hmmm hard, log is verry big



RE: MUD: FIM Motocross World Championship [NPEB00925] - flashmozzg - 02-08-2015

(02-08-2015, 04:09 PM)Dante38490 Wrote:
(02-08-2015, 05:17 AM)BlackDaemon Wrote: Show your log please, because i have no idea, what else could cause issue.

hmmm hard, log is verry big

Even compressed? It should have very good good compression ratio since it's mostly same messages over and over.



RE: MUD: FIM Motocross World Championship [NPEB00925] - notq - 02-09-2015

(02-07-2015, 12:18 PM)BlackDaemon Wrote: Well, this getting interesting. Check edat's manually, if they is really decrypred. If you see there NPD header, this means, that it's encrypted.

Make copy of NPEB00925 dir and rename it to BLES01551. Launch game still from original NPEB00925 dir. Try mine compiled build, and check settings, PPU Interpreter, SPU JIT, Resolution 1280x720.

I did what you said, but i completely don't understand what you mean by launch game still from original NPEB00925. When you rename the folder that copied, you got the new one and the old, so in the hdd0 you have two folders and in emu you got "two" games with different names. So i don't get.



RE: MUD: FIM Motocross World Championship [NPEB00925] - BlackDaemon - 06-27-2015

Graphics in menus looks better now Tongue



RE: MUD: FIM Motocross World Championship [NPEB00925] - notq - 06-27-2015

Still black screen for me.

You have to press x after 20 sec and it works. Nice intro i like it.



RE: MUD: FIM Motocross World Championship [NPEB00925] - notq - 10-08-2015

Infinity Loop in rpcs3-ReleaseLLVM-5feba39f when trying to go in menu after start button.

Code:
! {rsx::thread} draw()
! {rsx::thread} nv4097_clear_surface(0x2)
E {rsx::thread} rsx::thread::load_vertex_data: frequency is not null (1, index=0)
E {rsx::thread} rsx::thread::load_vertex_data: frequency is not null (1, index=3)
! {rsx::thread} draw()
E {rsx::thread} rsx::thread::load_vertex_data: frequency is not null (1, index=0)
E {rsx::thread} rsx::thread::load_vertex_data: frequency is not null (1, index=3)
E {rsx::thread} rsx::thread::load_vertex_data: frequency is not null (1, index=8)