Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450] (/showthread.php?tid=167234) Pages:
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RE: Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450] - Yagami Light9 - 02-11-2016 [Master: 4647edda] LLE : -cellSre_Library v1.1 -cellSail_Library v1.1 -cellSailAvi_Library v1.1 Settings: -PPU - Interpreter 2 -SPU - Interpreter 2 -DX12 -1280x720 -VSync -XAudio Log : https://gist.github.com/SakataGintokiYT/7417a1bcd96512a7b511 Quote:{PPU Thread[0xb1] (_libsail-control)[0x008b3a44]} HLE TODO: Unimplemented function: 0xD9B8C0EE -> CELL_OK RE: Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450] - Yagami Light9 - 02-08-2017 [6c372d17]-0.0.1-3753 [Image: t2821614_1.png] [Image: t2821615_2.png] [Image: t2821616_3.png] Settings : *Render: -DX12 / Vulkan / OpenGL -1280x720 -VSync-OFF -XAudio2 -Frame limit-OFF CPU: *PPU Decoder: -Interpreter (Fast) *SPU Decoder: -Recompiler (ASMJIT) Quote:F {SPU[0x2000003] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) Quote:E {rsx::thread} RSX: Unimplemented sca_opcode BRB LLE: Code: - libadec.prx Log: RE: Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450] - Yagami Light9 - 07-23-2017 Build: v0.0.3-5399 / d30e87a4 [CPU] *PPU Decoder: -Recompiler (LLVM) *SPU Decoder: Recompiler (ASMJIT) *Additional Settings: -Lower SPU thread priority *Firmware Settings: -Load liblv2.sprx only [GPU] *Renderer: -OpenGL / Vulkan / DX12 *Aspect Ratio: -16:9 *Framelimit: -Auto *Additional Settings: -Invalidate Cache Every Frame -Use GPU texture scaling -Stretch To Display Area *Resolution: -1280x720 [Audio] -XAudio2 -Downmix to Stereo RE: Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450] - ssshadow - 07-23-2017 Moving to playable |