Watch Dogs [BLES01854] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Watch Dogs [BLES01854] (/showthread.php?tid=163259) Pages:
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RE: Watch Dogs [BLES01854] - derpf - 07-07-2014 Well, at least it works better than the PC version does for some people. RE: Watch Dogs [BLES01854] - Cyrax_X(Ru4slan has banned) - 07-07-2014 Wow.Great progress. RE: Watch Dogs [BLES01854] - tambre - 09-12-2014 This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread". RE: Watch Dogs [BLES01854] - Ru4slan - 09-12-2014 (09-12-2014, 11:07 AM)tambre Wrote: This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread". And black screen? RE: Watch Dogs [BLES01854] - tambre - 09-12-2014 (09-12-2014, 11:43 AM)Ru4slan Wrote:(09-12-2014, 11:07 AM)tambre Wrote: This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread". Yes, black screen. RE: Watch Dogs [BLES01854] - GrantKane - 04-02-2017 RPCS3 v0.0.2-3-c4066b9 Alpha The game freezes in main menu. RE: Watch Dogs [BLES01854] - Ani - 04-03-2017 Duplicated. Merging. RE: Watch Dogs [BLES01854] - GrantKane - 12-11-2017 RPCS3 v0.0.4-6222-6e9b064a Alpha | HEAD The game freezes when loading a new game. RE: Watch Dogs [BLES01854] - Kravicka - 07-15-2018 RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD Ingame Need OGL for now RPCS3.log.gz (Size: 1.14 MB / Downloads: 1) RE: Watch Dogs [BLES01854] - crispy81 - 08-27-2018 RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX Get's to loading screen, then emulator locks up and freezes everytime. Both on Vulkan and OpenGL. E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2 E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058 E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2 E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058 E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2 E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058 E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2 E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058 E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2 E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058 E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2 S {RSX Decompiler Thread} RSX: New program compiled successfully x2 |