RPCS3 Forums
Watch Dogs [BLES01854] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6)
+--- Thread: Watch Dogs [BLES01854] (/showthread.php?tid=163259)

Pages: 1 2


RE: Watch Dogs [BLES01854] - derpf - 07-07-2014

Well, at least it works better than the PC version does for some people. Wink



RE: Watch Dogs [BLES01854] - Cyrax_X(Ru4slan has banned) - 07-07-2014

Wow.Great progress.



RE: Watch Dogs [BLES01854] - tambre - 09-12-2014

This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".



RE: Watch Dogs [BLES01854] - Ru4slan - 09-12-2014

(09-12-2014, 11:07 AM)tambre Wrote: This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".

And black screen?



RE: Watch Dogs [BLES01854] - tambre - 09-12-2014

(09-12-2014, 11:43 AM)Ru4slan Wrote:
(09-12-2014, 11:07 AM)tambre Wrote: This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".

And black screen?

Yes, black screen.



RE: Watch Dogs [BLES01854] - GrantKane - 04-02-2017

RPCS3 v0.0.2-3-c4066b9 Alpha
The game freezes in main menu.



RE: Watch Dogs [BLES01854] - Ani - 04-03-2017

Duplicated. Merging.



RE: Watch Dogs [BLES01854] - GrantKane - 12-11-2017

RPCS3 v0.0.4-6222-6e9b064a Alpha | HEAD
The game freezes when loading a new game.
[Image: 27AvBei.png]
[Image: NA4mKHS.png]


RE: Watch Dogs [BLES01854] - Kravicka - 07-15-2018

RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
Ingame
Need OGL for now

   


.gz   RPCS3.log.gz (Size: 1.14 MB / Downloads: 1)


RE: Watch Dogs [BLES01854] - crispy81 - 08-27-2018

RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

Get's to loading screen, then emulator locks up and freezes everytime. Both on Vulkan and OpenGL.

E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
S {RSX Decompiler Thread} RSX: New program compiled successfully x2