Beer Pong [NPUB31227] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Beer Pong [NPUB31227] (/showthread.php?tid=162236) Pages:
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RE: Beer Pong [NPUB31227] - BlackDaemon - 01-05-2016 Tested on recent master build. Crashes after loading screen. On earlier DX12 builds it was possible to reach ingame with very broken graphics. Requires libSre LLE'd. Code: ... RE: Beer Pong [NPUB31227] - GrantKane - 02-05-2017 RPCS3 v0.0.1-3-a809f33 Pre-Alpha Infinite loading after intro. RE: Beer Pong [NPUB31227] - Ani - 02-05-2017 ·E {PPU[0x1000000] Thread (main_thread) [0x00105cf4]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT Test again with latest master as that has been fixed with a big code refactor. Game may still hang for other reasons though. Also, I can't find a809f334 commit anywhere, what's that build? RE: Beer Pong [NPUB31227] - GrantKane - 02-05-2017 This build https://github.com/RPCS3/rpcs3/commit/a809f33418ec41edccae0bc7a5bb93bbbe452a84 is not so old. Are you sure that latest build has important differences from this one? RE: Beer Pong [NPUB31227] - Ani - 02-05-2017 I am, latest build was a core refactor with 2k lines changed. For example, Super Turbo Fighter went back to Playable from a Black Screen spamming CELL_ETIMEDOUT on latest master. Edit: Just tested this, issue is an unimplemented RSX instruction and failure in shader compiler Vulkan E {rsx::thread} RSX: Unimplemented TEX_SRB instruction: UPG ERROR: 0:213: '' : syntax error ERROR: 1 compilation errors. No code generated. F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:475) OpenGL E {rsx::thread} RSX: Unknown/illegal instruction: 0x70 (forced unit 0) E {rsx::thread} RSX: Failed to compile shader: Fragment shader failed to compile with the following errors: ERROR: 0:283: error(#132) Syntax error: "{" parse error ERROR: error(#273) 1 compilation errors. No code generated F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. RE: Beer Pong [NPUB31227] - GrantKane - 02-05-2017 Thanks, then I'll test next games with latest build. RE: Beer Pong [NPUB31227] - Ani - 02-05-2017 I've merged your thread with the existent one, please pay attention while posting new threads RE: Beer Pong [NPUB31227] - GrantKane - 02-05-2017 It wasn't in compatibility list, but OK, I will. RE: Beer Pong [NPUB31227] - BlackDaemon - 02-19-2017 Goes ingame on recent master build v0.0.1-22c0f0d6 (PR #2405). Probably requires gamepad gyroscope sensors data to work. LLE used Code: - libac3dec.sprx RE: Beer Pong [NPUB31227] - Deminating - 04-08-2018 RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Playable. I did a few games (you need a PS4 controller to play). Perfect graphics and framerate, stable. The controls are incredibly fickle and frustrating to pull off but that seems more the game's fault than the emu's. |