Sonic CD [NPEB00787] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Sonic CD [NPEB00787] (/showthread.php?tid=162226) |
RE: Sonic CD [NPEB00787] - metallicafor - 06-23-2014 i know what u are saying but its still bit of gamble, as each revision show different behaviour. for example rev 99th could work but 100th wouldn't and i will get another 50. i supose u might have right but its still a little bit of gamble. RE: Sonic CD [NPEB00787] - flashmozzg - 06-23-2014 (06-23-2014, 02:35 PM)AlexAltea Wrote: Given N releases, locating a regression takes at most log2(N) tests, locating the *last* regression takes at most N tests. But located regression could be fixed in next commits. And then, reappear again (possibly for a different cause). RE: Sonic CD [NPEB00787] - derpf - 06-24-2014 (06-23-2014, 12:48 PM)ssshadow Wrote: c01b5fb? That would be this issue then... I will reopen that issue. Just to be clear, git has a tool specifically for this: git bisect. RE: Sonic CD [NPEB00787] - ssshadow - 06-24-2014 Guys, I just explained how an end user can look for regressions easily by explaining the principle, and not bring up big O notation or installing git... RE: Sonic CD [NPEB00787] - derpf - 06-24-2014 (06-24-2014, 11:30 AM)ssshadow Wrote: Guys, I just explained how an end user can look for regressions easily by explaining the principle, and not bring up big O notation or installing git... Nobody brought up Big O notation. log2(N) is just a normal expression. And using git bisect is an example of how developers tackle this, and how anyone should if they wanted to do it. RE: Sonic CD [NPEB00787] - metallicafor - 06-25-2014 i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do. RE: Sonic CD [NPEB00787] - Ekaseo - 06-25-2014 (06-25-2014, 09:47 AM)metallicafor Wrote: i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do. you know that if there is a regression in the emu and because of it a game wont run like it used to, chances are that more games will behave the same as this game. Its not about fixing this game, its about fixing the regression that will help other games too. RE: Sonic CD [NPEB00787] - metallicafor - 06-25-2014 its good to know. i just want this project to progress. i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do. RE: Sonic CD [NPEB00787] - metallicafor - 07-13-2014 i know it didnt work but we have three new errors in E {PPU[2] Thread (Callback)[0x00e15004]} Exception: Access violation: addr = 0x1 E {PPU[235] Thread (AUTOSAVE[0x00e0f0a0]}DynamicMemoryBlock::Free(addr=0x0): failed plus jit must be enable this is happening when u try get in game but there is significant increase in fps in menu approx 25% just to let u know RE: Sonic CD [NPEB00787] - Dante38490 - 04-22-2015 Good News, Now Game Save works Perfectly http://youtu.be/mdBwu6LB8Jo So now everything works perfectly, only remaining problem, the sounds of music crackling. PS : This topic is moved into Playable. |