Build rpcs3 from Nekotekina - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Build rpcs3 from Nekotekina (/showthread.php?tid=161229) |
RE: Build rpcs3 from Nekotekina - metallicafor - 04-21-2014 where from to download ffmpeg submodule? sorry the location of this files u listed before RE: Build rpcs3 from Nekotekina - Bigpet - 04-21-2014 Read the README, pls. RE: Build rpcs3 from Nekotekina - notq - 04-21-2014 (04-21-2014, 11:49 AM)Bigpet Wrote: You should have bothered to actually read the "README" then you wouldn't have these issue. https://github.com/DHrpcs3/rpcs3/blob/master/README.md You mean this ? Quote:RPCS3 I have read it from the begining. So where there actually useful information to avoid my last errors ? I have downloaded and put to proper folders asmjit and Wxwidget (build each of it). And i just ask where (which folder in rpcs3-master) i need to place this https://github.com/FFmpeg/FFmpeg cause right folder not obvious except asmjit and Wxwidget, thats all. Sorry guys, just missed this ffmpeg folder in rpcs3-master, so i put this https://github.com/FFmpeg/FFmpeg in that folder but still got errors include libavcodec. What the ... ? Is it right version https://github.com/FFmpeg/FFmpeg without those files? Code: Error 1 error C1083: Cannot open include file: 'wx/setup.h': No such file or directory C:\rpcs3-master\wxWidgets\include\wx\platform.h 189 1 aui Don't understand how it can be this errors if this files avcodec.h and swscale.h include in ffmpeg ?? Code: Error 46 error C1083: Cannot open include file: 'libswscale/swscale.h': No such file or directory c:\rpcs3-master\rpcs3\emu\syscalls\modules\cellvpost.cpp 7 1 rpcs3 I'm give in. It's impossible to compile something from somebody... RE: Build rpcs3 from Nekotekina - Bigpet - 04-21-2014 Yes, I mean that, if you actually read it you would not have skipped this passage: To initialize the repository don't forget to execute git submodule update --init RE: Build rpcs3 from Nekotekina - Dante38490 - 04-21-2014 Download tortoisegit and mysysgit and install, after crate clone repostrery with neko adress github and same bigbet submodule init RE: Build rpcs3 from Nekotekina - notq - 04-21-2014 (04-21-2014, 01:31 PM)Bigpet Wrote: Yes, I mean that, if you actually read it you would not have skipped this passage: Where it need to be initializated. I'm tottaly noob in Microsoft VS? Don't answer guys, i guess it's too difficult for me now. You can delete this thread. RE: Build rpcs3 from Nekotekina - flashmozzg - 04-21-2014 (04-21-2014, 01:56 PM)notq Wrote:(04-21-2014, 01:31 PM)Bigpet Wrote: Yes, I mean that, if you actually read it you would not have skipped this passage: http://stackoverflow.com/questions/315911/git-for-beginners-the-definitive-practical-guide Just learn to use git. But there is close to none point in building everything yourself if you only intend to try out - use automatic builds. RE: Build rpcs3 from Nekotekina - notq - 04-21-2014 (04-21-2014, 04:03 PM)flashmozzg Wrote:(04-21-2014, 01:56 PM)notq Wrote:(04-21-2014, 01:31 PM)Bigpet Wrote: Yes, I mean that, if you actually read it you would not have skipped this passage: The thing is, that i want to try Nekotekina branch, cause it doesn't exist in automatic builds. You see ? And his branch has difference ingame speed in 2 times. Just wanted try his last build. I think the easest way to ask someones to build this... RE: Build rpcs3 from Nekotekina - Ekaseo - 04-21-2014 its going to be merged to the main branch soon, there is already a pull request from Nekotekinahito RE: Build rpcs3 from Nekotekina - notq - 04-21-2014 It's a good news. |