GCM commands - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: GCM commands (/showthread.php?tid=159101) |
RE: GCM commands - ssshadow - 03-17-2014 If someone is actually really masochistic, here are another 19 commands that probably prevent a triple A game from going anywhere, and is sure to give everyone a headache. have fun [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02) [E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0) [E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0) [E : RSXThread]: TODO: cellGcmSetLineStipple(0x0) [E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503) [E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000) [E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0) [E : RSXThread]: TODO: cellGcmSetPolygonStipple(0x0) [E : RSXThread]: TODO: cellGcmSetRenderEnable(0x1000000) [E : RSXThread]: TODO: cellGcmSetZcullStatsEnable(0x0) [E : RSXThread]: TODO: cellGcmSetZpassPixelCountEnable(0x0) [E : RSXThread]: TODO: cellGcmSetTexture_BorderColor(0x0) [E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000) [E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0) [E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101) [E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0) [E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000) [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0) [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000) /s RE: GCM commands - kacek - 03-18-2014 ok, i think i have managed to implement border color command(making first commit ). but game is only showing white gsframe with many spurs TODO's(althought my game id is diffrent). RE: GCM commands - Ekaseo - 03-18-2014 thnx ppl for fulfilling my selfish request , i apreciate it RE: GCM commands - kacek - 03-18-2014 (03-18-2014, 12:38 AM)AlexAltea Wrote:should be fixed now(03-18-2014, 12:11 AM)kacek Wrote: ok, i think i have managed to implement border color command(making first commit ). but game is only showing white gsframe with many spurs TODO's(althought my game id is diffrent). RE: GCM commands - ssshadow - 03-18-2014 You may also want to remove the TODO error. Like with the Arkedo series you need to pause a mediathread which loops on spurs. Anyway, game runs, frame rate updates, and loads logo files and such "[W : PPU[1] Thread (CPUThread)[0x00351c98]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB01878/USRDIR/content_ps3/sprites/intro15": fd = 519" But it doesn't display anything. Texture in RSX debugger is black. After going through the intro/logo things it asks if you want to sign in to PSN (no..) and some strange errors, see picture. The game maybe reaches main menu, at 2 fps, but now another thread also gets stuck on spurs, and can't pause it. Here is the 6 mb uncut log if anyone wants it: https://mega.co.nz/#!Z09V3b4D!p33sUBpoAaob-MunO9lH055eYJ2aBkqO8RtfXiZVjLs RE: GCM commands - kacek - 03-18-2014 todo's occured, because i haven't noticed that this function have many diffrent calls(sorry i'm new ), posted commit that should fix it RE: GCM commands - ssshadow - 03-18-2014 Regression: there is an opengl error now http://pastebin.com/Pb1jK4Dm [W : RSXThread]: New FBO (1920x1080) [E : RSXThread]: Bad depth format! (0) [E : RSXThread]: glEnable: opengl error 0x0506 [E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001) [E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001) [E : RSXThread]: Bad texture address=0x0 [E : RSXThread]: glDrawElements #4: opengl error 0x0506 Edit: The latest revision (https://github.com/DHrpcs3/rpcs3/commit/2601933bdc23f65bcbbebdb0f8426071941607de) breaks -a lot- of games Disgaea 3, Terraria, etc. Terraria: [W : RSXThread]: New FBO (960x540) [E : RSXThread]: GLTexture::Init() -> border color: opengl error 0x0500 Disgaea 3: [E : RSXThread]: GLTexture::Init() -> border color: opengl error 0x0500 ... RE: GCM commands - ssshadow - 03-18-2014 I was taking about your commit actually, haven't tested the earlier one though. https://github.com/DHrpcs3/rpcs3/commit/2601933bdc23f65bcbbebdb0f8426071941607de downloaded from the buildbot now. RE: GCM commands - Ekaseo - 03-18-2014 (03-18-2014, 05:31 PM)AlexAltea Wrote:(03-18-2014, 05:24 PM)ssshadow Wrote: I was taking about your commit actually, haven't tested the earlier one though. https://github.com/DHrpcs3/rpcs3/commit/2601933bdc23f65bcbbebdb0f8426071941607de downloaded from the buildbot now. did you try running some elf files? i mean some samples, because for me it crashes the emu even before loading them RE: GCM commands - elisha464 - 03-18-2014 put the border color thing in the init of the GLTexture |