Spelunky [NPUB31288] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Spelunky [NPUB31288] (/showthread.php?tid=159075) |
RE: Spelunky [NPUB31288] - LittleGrejmer - 03-28-2014 Everyting is allright with that title in latest builds RE: Spelunky [NPUB31288] - derpf - 03-29-2014 So, the error still persists when I cold boot it -- but if I boot another game (like Scogger HD) first, then it loads every time (so far). Interesting... For me now, after progressing a while past the splash screens, it fails with a "bad flip!" and pauses. I also don't get any audio errors (with both Null and OpenAL output), which is weird seeing as how I got them before I pulled the latest changes. Hmm, this game hates me. (At one point it even died with "bad flip!" at 6.66 FPS, taunting me.) RE: Spelunky [NPUB31288] - twdarkeh - 03-29-2014 (03-29-2014, 01:47 AM)derpf Wrote: So, the error still persists when I cold boot it -- but if I boot another game (like Scogger HD) first, then it loads every time (so far). Interesting... The bad flip is being resolved soon, if I read alex's latest commit correctly. RE: Spelunky [NPUB31288] - LittleGrejmer - 03-31-2014 In build fa4473d x64 it hang at "CellGcmSetDisplayBuffer" loop, but loading animation is not hanging. When game loads something animation is 10-20FPS, after that when game hang at loop - 50-80FPS. RE: Spelunky [NPUB31288] - emunewzdecade - 04-18-2014 (03-28-2014, 02:37 AM)derpf Wrote: I can't run the game, it fails with a null deref: [E : PPU[1] Thread (CPUThread)[0x00398028]]: Read16 from null block: [00000000] Tested versions v1.00 and v1.02 and noticed an unusual load between them. E : PPU[66] Thread (nprank_bg)[0x0008b080]]: PPU[66] Thread (nprank_bg) branch error: bad address 0x0 #pc: 0x8b080 In version v1.02 has paused the nprank to continue loading. In DbgConsole nprank_bg pause and then resume the game. PPU [66] Thread (nprank_bg) Code: [! : PPU[1] Thread (CPUThread)[0x00464028]]: *** New PPU Thread [nprank_bg] (): id = 66 RE: Spelunky [NPUB31288] - derpf - 04-19-2014 (04-18-2014, 03:10 PM)emunewzdecade Wrote:(03-28-2014, 02:37 AM)derpf Wrote: I can't run the game, it fails with a null deref: [E : PPU[1] Thread (CPUThread)[0x00398028]]: Read16 from null block: [00000000] Huh, that's interesting. Did it happen in older revisions? RE: Spelunky [NPUB31288] - LittleGrejmer - 04-22-2014 With new Nekotekina build comes double amount of FPS, and dialog windows that say the game needs 727kb more. RE: Spelunky [NPUB31288] - ssshadow - 04-22-2014 (04-22-2014, 08:37 AM)LittleGrejmer Wrote: With new Nekotekina build comes double amount of FPS, and dialog windows that say the game needs 727kb more. Interesting, is it like Disgaea 4 and D2 where the game pauses at a save game load function as the last line in the log when the message appears? RE: Spelunky [NPUB31288] - LittleGrejmer - 04-22-2014 Log updated at github RE: Spelunky [NPUB31288] - ssshadow - 04-22-2014 (04-22-2014, 03:22 PM)LittleGrejmer Wrote: Log updated at github Ok, seems like it is. Doesn't matter though, game runs anyway. |