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Portal 2 [BLUS30732] - Printable Version

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+--- Thread: Portal 2 [BLUS30732] (/showthread.php?tid=158757)

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RE: Portal 2 [BLUS30732] - Darkriot - 09-09-2014

Hello again Smile

AlexAltea, can u implement it?

Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa427c)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4298)
and
HLE: E {PPU[1] Thread (CPUThread)[0x00100028]} sys_prx TODO: sys_prx_load_module(path="/dev_bdvd/PS3_GAME/USRDIR/bin/tier0_ps3.sprx", flags=0x0, pOpt=0x0)

like nothing more suspicious is not present, because of what the game could not be loaded. (sorry for englishConfused)

Full log: http://pastebin.com/9Ym9vS1J



RE: Portal 2 [BLUS30732] - Darkriot - 09-09-2014

(09-09-2014, 02:14 PM)AlexAltea Wrote: I wanted to do this last month (and other stuff like BD decryption and the new website), but some real-life issues have spoiled my plans so I don't have time to work on this on my own. All I can do for now is explaining to other people how to these syscalls work and giving advices about how to implement.

Ooh, no problem. I hope, you will be able to solve your problems in the near future.
See you later Smile



RE: Portal 2 [BLUS30732] - GrantKane - 03-14-2017

RPCS3 v0.0.2-3-1c8cb3b Alpha
Infinite loading.



RE: Portal 2 [BLUS30732] - shoopdahoop22 - 03-14-2017

Does anybody know what causes the game to show the yellow triangle instead of actually booting?



RE: Portal 2 [BLUS30732] - Ani - 03-14-2017

Probably runs some firmware checks and realizes stuff is broken internally so it shuts down with a warning.



RE: Portal 2 [BLUS30732] - Darkriot - 03-16-2017

(03-14-2017, 06:25 PM)shoopdahoop22 Wrote: Does anybody know what causes the game to show the yellow triangle instead of actually booting?

because loading .sprx files still aren't implemented, i think.

Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa427c)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4298)
and
HLE: E {PPU[1] Thread (CPUThread)[0x00100028]} sys_prx TODO: sys_prx_load_module(path="/dev_bdvd/PS3_GAME/USRDIR/bin/tier0_ps3.sprx", flags=0x0, pOpt=0x0)



RE: Portal 2 [BLUS30732] - shoopdahoop22 - 06-26-2017

With recent builds, Portal 2 now properly boots. Loading libsysmodule.sprx is required to get around the yellow triangle. However, it seems like libnet is needed to progress further:
E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: Unknown/illegal socket error: 10049
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: connect(): error 6304




The log is too large to upload to the forums, so I uploaded it here instead:
https://drive.google.com/file/d/0BwnEMwJrJ1QyRFZobm40MkJfQjg/view?usp=sharing

Uncompressed, it's 55 megabytes in size!



RE: Portal 2 [BLUS30732] - Darkriot - 06-26-2017

wow! I'm gonna try this too Wink

Keep it up!



RE: Portal 2 [BLUS30732] - Darkriot - 07-07-2017

in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle)



RE: Portal 2 [BLUS30732] - Jusic - 07-09-2017

(07-07-2017, 07:42 PM)Darkriot Wrote: in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle)

Upload log files please