Portal 2 [BLUS30732] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Portal 2 [BLUS30732] (/showthread.php?tid=158757) |
RE: Portal 2 [BLUS30732] - Darkriot - 09-09-2014 Hello again AlexAltea, can u implement it? Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260) like nothing more suspicious is not present, because of what the game could not be loaded. (sorry for english) Full log: http://pastebin.com/9Ym9vS1J RE: Portal 2 [BLUS30732] - Darkriot - 09-09-2014 (09-09-2014, 02:14 PM)AlexAltea Wrote: I wanted to do this last month (and other stuff like BD decryption and the new website), but some real-life issues have spoiled my plans so I don't have time to work on this on my own. All I can do for now is explaining to other people how to these syscalls work and giving advices about how to implement. Ooh, no problem. I hope, you will be able to solve your problems in the near future. See you later RE: Portal 2 [BLUS30732] - GrantKane - 03-14-2017 RPCS3 v0.0.2-3-1c8cb3b Alpha Infinite loading. RE: Portal 2 [BLUS30732] - shoopdahoop22 - 03-14-2017 Does anybody know what causes the game to show the yellow triangle instead of actually booting? RE: Portal 2 [BLUS30732] - Ani - 03-14-2017 Probably runs some firmware checks and realizes stuff is broken internally so it shuts down with a warning. RE: Portal 2 [BLUS30732] - Darkriot - 03-16-2017 (03-14-2017, 06:25 PM)shoopdahoop22 Wrote: Does anybody know what causes the game to show the yellow triangle instead of actually booting? because loading .sprx files still aren't implemented, i think. Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260) RE: Portal 2 [BLUS30732] - shoopdahoop22 - 06-26-2017 With recent builds, Portal 2 now properly boots. Loading libsysmodule.sprx is required to get around the yellow triangle. However, it seems like libnet is needed to progress further: E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: Unknown/illegal socket error: 10049 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207) E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: connect(): error 6304 The log is too large to upload to the forums, so I uploaded it here instead: https://drive.google.com/file/d/0BwnEMwJrJ1QyRFZobm40MkJfQjg/view?usp=sharing Uncompressed, it's 55 megabytes in size! RE: Portal 2 [BLUS30732] - Darkriot - 06-26-2017 wow! I'm gonna try this too Keep it up! RE: Portal 2 [BLUS30732] - Darkriot - 07-07-2017 in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle) RE: Portal 2 [BLUS30732] - Jusic - 07-09-2017 (07-07-2017, 07:42 PM)Darkriot Wrote: in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle) Upload log files please |