Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Kingdom Hearts HD 1.5 ReMIX [BLES01897] (/showthread.php?tid=151659) |
RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Nekotekina - 11-25-2013 Well, I can say that I got GSFrame that was filled white (in Hyperdimension Neptunia) RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Zekro - 11-25-2013 Do you think other games might behave the same as this one with the same build?It would be better to test some of the ps3 early games to see if it can recreate the same behavior as this game RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Dante38490 - 11-25-2013 (11-25-2013, 05:47 PM)AlexAltea Wrote: @Dante38490: Can you send us the log file? And tell me the configuration you used, e.g. what SELF did you open? did you set up any extra VFS paths? Thanks!the log you already ^ ^ and I have not changed anything and I have a super pc amd fx [email protected] ghz, 16gb ddr3 2400 mhz, MSI gtx 670 PE And no, I changed nothing in the VFS paths ^^ RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Hykem - 11-26-2013 It's great to see these results. RPCS3 is making some noticeable progress lately. By the way, I've implemented syscall 114 on my RPCS3 fork and opened up a pull request. It was actually part of the LV2 semaphore syscalls, but we probably overlooked and missed it. RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - 3V01988 - 11-26-2013 This fast? Now it starts! some1 will find a way to display the logo, and every1 will go into a frenzy, just like pcsx2 :p RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Dante38490 - 11-26-2013 (11-26-2013, 12:48 AM)Hykem Wrote: It's great to see these results. RPCS3 is making some noticeable progress lately. http://pastie.org/private/q4haqlekptsock0uannm3g everal missing syscall other ^ ^ RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Dante38490 - 11-28-2013 a here, it is new these online intrigue me, would find a solution for the games looking at the right place. [E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Launcher.mself' has unknown flags! flags: 0x00001000 [E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Days.mself' has unknown flags! flags: 0x00001000 RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Hykem - 11-28-2013 (11-28-2013, 06:35 PM)Dante38490 Wrote: a here, it is new Ahh. It's trying to load MSELF files. I believe these files are encrypted with SDAT. Fortunately, AlexAltea and I already begun working on a SDAT decryption tool: https://github.com/AlexAltea/sdata-tool It should be just a matter of extracting the encrypted files from the MSELF container, which is quite simple as demonstrated in these posts: http://forum.xentax.com/viewtopic.php?f=10&t=10231 We intend on merging this with rpcs3 soon, the only part missing is the SDAT decompression algorithm in which I'm working on. RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - Dante38490 - 03-06-2014 Update git 06/03 Creatte folder Trophy and install trophy working RE: Kingdom Hearts HD 1.5 ReMIX [BLES01897] - nevermind1711 - 08-16-2014 (11-28-2013, 11:39 PM)Hykem Wrote:(11-28-2013, 06:35 PM)Dante38490 Wrote: a here, it is new I'm getting the same errors in the BLUS-31212, any news about the implementation of the SDAT decryption tool? |