Tales of Xillia [BLES01815] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales of Xillia [BLES01815] (/showthread.php?tid=177361) |
RE: Tales of Xillia - [BLES01815] - Mew21 - 08-28-2020 (08-28-2020, 04:24 PM)GAZuOOT Wrote: Hi to everyone. I have problem with Vulkan API with the latest builds (0.0.11-10800-43172918). Everything runs fine but I have very high GPU usage (RTX 2060 Mobile). When i set internal resolution to 4k I can't get more than 60fps with nearly 99% GPU utilization. I was very confused, because about year ago everything was running butter smoothly (this was last time when I played with RPCS3). I have build from that time and it was rpcs3-v0.0.6-7786, on that version I can easily get 60fps with 4k and GPU utilization is about 50%, but that build don't allow set VBLANK :/ On newest builds GPU is so much hotter and I have drops in fps :/. Anyone have smillar problems?Gpu usage can be high when at 4k RE: Tales of Xillia - [BLES01815] - GAZuOOT - 08-29-2020 Yes ofcourse 4k is demanding, but on lastest builds even OpenGL is faster than Vulkan, despite higer CPU usage :/. New build (rpcs3-v0.0.11-10803): Old build (rpcs3-v0.0.6-7786): Settings are the same, and because of higher GPU usage my laptop is so much louder now :/. RE: Tales of Xillia - [BLES01815] - HerrHulaHoop - 08-30-2020 (08-29-2020, 08:28 AM)GAZuOOT Wrote: Yes ofcourse 4k is demanding, but on lastest builds even OpenGL is faster than Vulkan, despite higer CPU usage :/. Xillia titles are very GPU demanding at higher resolutions with AA enabled. So either disable AA or drop down to 1440p. Preferably do both and see if there's a hit to visual quality. In my experience there shouldn't be much of a downgrade but FPS will improve drastically. RE: Tales of Xillia [BLES01815] - ufokill7 - 11-25-2020 Hi to everyone. The music may stop at any point and return when another music is started If I set the PPU Threads to 1 in settings file , game can not start CPU: AMD 3700X GPU: Nvidia 1070TI RAM: 16GB OS: Windows 10 64-bit RE: Tales of Xillia [BLES01815] - Ani - 12-01-2020 Current commit: 2aa5c437 Requires "Vblank rate" to be changed in order to be Playable Moving back to Ingame until this issue is solved RE: Tales of Xillia [BLES01815] - Britton_ - 12-10-2020 So I just started playing this and it's working with the fixes on the wiki, but I'm getting some graphics artifacts in the battle menus. Specifically with the AC meter as well as the pause menu. I'm just wondering if anyone has a way to fix this, it's not unplayable by any means but it is distracting. Thanks RE: Tales of Xillia [BLES01815] - Ryudo - 12-15-2020 Why was the compatibility changed for Xillia? I thought this game was playable now? I haven't finished the game yet, but so far I haven't run into game-breaking issues yet. (Using the fixes of the Wiki). RE: Tales of Xillia [BLES01815] - Ryudo - 12-15-2020 [Edit] Oof, just noticed Ani's post. Yeah Vblank has to be set to 30 in order to not cause glitches during cutscenes, etc, but the game is definitely playable after making that change. And cutscenes work perfectly fine too after that. RE: Tales of Xillia [BLES01815] - RenanZ - 01-12-2021 (12-15-2020, 01:13 AM)Ryudo Wrote: [Edit] Oof, just noticed Ani's post. In the current commit eb77495d The game's Intro state, RPCS3's closing after Namco logo appears in screen, even if you set 30 in Vbank :/ RE: Tales of Xillia [BLES01815] - Seyrren - 01-14-2021 (01-12-2021, 02:48 PM)RenanZ Wrote:(12-15-2020, 01:13 AM)Ryudo Wrote: [Edit] Oof, just noticed Ani's post. So its not just me, yeah that happened to me to, after updating the day before yesterday RPCS3 closes when the Anime Opening should normally start, same for Xillia 2. |