Tales of Graces F [BLUS30903] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales of Graces F [BLUS30903] (/showthread.php?tid=187713) |
RE: Tales of Graces F [BLUS30903] - xanas - 10-16-2019 I played around with the settings for a bit on my machine and think I got the right performance for regular gameplay (skits + map + battles) without adjusting vblank or using the framelimiter by just adjusting the PPU Decoder to "Interpreter (precise)" Settings for the SPU Decoder didn't really seem to make any difference to the framerate changes or desynchronized audio/etc. The problem with using PPU Decoder Interpreter was that it made the FMVs extremely choppy, otherwise everything else was perfect. Adjusting vblank had downsides in that it resulted in desynchronized audio over time for me, as well as resulting in choppy travel on the open world map (30 was the worst, 40 was not that bad). Limiting FPS to 30 worked fine for everything except that it seemed to slow the battles down about 30-50% or so. Vulkan seems to be much more unstable than OpenGL in this game. It would crash/segfault regularly no matter what else I changed. This was using 0.0.7-8900 Alpha using Intel® Core i7-4790K CPU @ 4.00GHz / GTX 1080 on Manjaro with kernel 5.3.5-1 and recent Nvidia drivers. RE: Tales of Graces F [BLUS30903] - Klarth - 10-28-2019 For anyone that is trying to play this on a low-end PC like me, here are some essential things that made it possible for me to run this in a somewhat tolerable state;
RE: Tales of Graces F [BLUS30903] - HigurashiCentral - 11-14-2019 My personal settings. If nothing in this topic has worked for you, try this. Preferred SPU Threads: 1 Renderer: Vulkan Framelimit: 60 Strict Rendering Mode On VSync On Multithreaded RSX On VBlank Frequency: 30 Clocks Scale: 50% These settings get me a very smooth 30 FPS in the field and cutscenes. 60 FPS for synced skits and combat. The only sacrifice is the full anime FMVs chug and become unwatchable, but skippable. I consider this is very small sacrifice, considering how few of them there are. The real setting that breaks these FMVs is the Clocks Scale. So if you really have to see them, return that setting to default whenever there is one you need to see. RE: Tales of Graces F [BLUS30903] - bachou - 01-08-2020 hi does anyone got this problem ? the environment looks like night scene but it's actually daytime, sometime the glitch goes of by advance the story this happens after a nice scene event and the environment lighting stays for the rest of it. the earliest time you encounter this bug is when you came back to asbel town from the capital for the first time, there was a cottage next to the save point, if you enter the cottage then leave the bug happens, even tho it was normal before entering the cottage. i have tried everything like strict render mode, clear all shaders cache etc but when i load the save game it's still the same, even opengl still won't fix this here is the screenshot to show what it looks like https://postimg.cc/75LJ7FbM https://postimg.cc/GB8BgvF4 RE: Tales of Graces F [BLUS30903] - waterfly - 01-24-2020 (11-14-2019, 04:55 AM)HigurashiCentral Wrote: My personal settings. If nothing in this topic has worked for you, try this.THX,These settings are very good. The full anime FMVs can be fix by setting: Clocks scale:100% Strict Rendering Mode:off Resolution Scale:300%(If you vedio card is good enough) Resolution Scale threshold: 1/1(key setting) RE: Tales of Graces F [BLUS30903] - xanas - 03-18-2020 Confirmed your combination of settings waterfly is still working great in the latest version as well, this seems like the perfect settings set, FMV, Combat, World map all seems to work perfectly with no obvious slowdowns or speedups. RE: Tales of Graces F [BLUS30903] - Gandorfin - 04-23-2020 the game doesn't boot anymore on latest version (rpcs3-v0.0.9-10258-256c74de_win64) it throws up F {PPU[0x1000000] Thread (main_thread) [0x00478700]} SIG: Thread terminated due to fatal error: Trap! (0x478700) anyone else getting this issue on latest build? edit: fixed it by changing default resolution to 720p (it was 1080p) which is weird since I have 300% scaling anyway RE: Tales of Graces F [BLUS30903] - Olemannen - 04-29-2020 Hello, does anyone got a cheat for grade? Can't seem to get cheatengine or RCPS3 cheats to work. RE: Tales of Graces F [BLUS30903] - Ani - 12-01-2020 Current commit: 2aa5c437 Requires "Vblank rate" to be changed in order to be Playable Moving back to Ingame until this issue is solved RE: Tales of Graces F [BLUS30903] - AlexMoon - 01-19-2021 Is there any chance Aphelion will do the same 60fps patch for Grace as he did for Xillia 1 and 2 ? These games work almost perfect with his patches. |