The Guided Fate Paradox [BLUS31312] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: The Guided Fate Paradox [BLUS31312] (/showthread.php?tid=159386) |
RE: The Guided Fate Paradox [BLUS31312] - ssshadow - 06-02-2014 I don't know if anyone has tested before, but I got a new xbox controller today and tested rpcs3 with pad set to xinput. It works great! Will definitely use instead of keyboard from now on. The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though. This game is also quite "fast" (4 fps), could easily be one of the first fully playable real 3D games in the future (after ppu recompiler, missing sprites, cellSyncQueue, z-culling, z-fighting... ) RE: The Guided Fate Paradox [BLUS31312] - Alexander9000 - 06-04-2014 thanks for great news Ssshadow RE: The Guided Fate Paradox [BLUS31312] - Ashe - 06-04-2014 (06-02-2014, 03:24 PM)ssshadow Wrote: The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though.Hm, just to make sure I understand, which one is it? a) you run even if you only slightly touch the analog stick b) you run only if you completely move the analog stick in a direction RE: The Guided Fate Paradox [BLUS31312] - ssshadow - 06-04-2014 (06-04-2014, 03:30 PM)Ashe Wrote:(06-02-2014, 03:24 PM)ssshadow Wrote: The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though.Hm, just to make sure I understand, which one is it? It's b), although you only have to push it about 80 %. This might just be a part of how the controller works in general though, not sure. If you push it any less than 80 % in one direction you get nothing however. RE: The Guided Fate Paradox [BLUS31312] - Ashe - 06-04-2014 No, normally each axis goes from -32768 to 32767, and for rpcs3 that gets mapped to 0 to 255. I haven't checked how rpcs3 later uses the values or how PS3 games read them... RE: The Guided Fate Paradox [BLUS31312] - Dante38490 - 06-23-2014 Small speed improvement on the intro music. http://youtu.be/rDPr0aocq44 RE: The Guided Fate Paradox [BLUS31312] - leon112211 - 06-24-2014 (06-23-2014, 09:32 PM)Dante38490 Wrote: Small speed improvement on the intro music. Cool the music is almost real time RE: The Guided Fate Paradox [BLUS31312] - jacky400 - 06-24-2014 (06-24-2014, 06:40 AM)leon112211 Wrote:(06-23-2014, 09:32 PM)Dante38490 Wrote: Small speed improvement on the intro music. Is it with hook static function ON? RE: The Guided Fate Paradox [BLUS31312] - ssshadow - 06-24-2014 (06-24-2014, 06:41 AM)jacky400 Wrote:(06-24-2014, 06:40 AM)leon112211 Wrote:(06-23-2014, 09:32 PM)Dante38490 Wrote: Small speed improvement on the intro music. Had to be. RE: The Guided Fate Paradox [BLUS31312] - Dante38490 - 07-08-2014 Improved Intro Speed. Edit : news Vidéo http://youtu.be/PZ7jGIUfBw0 |