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Sonic CD [NPUB30624] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Sonic CD [NPUB30624] (/showthread.php?tid=159208) |
RE: Sonic CD [NPUB30624] - AMMAREN - 04-23-2015 the game doesn't run.... in revision 1683-gfd34d11 yes it is Bad News See the log:- E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd1c) E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd3c) E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbdddc) E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde5c) E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbde7c) E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdedc) E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe01c) E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea5c) E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbea7c) E {PPU[1] Thread (main_thread)[0x000be15c]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x225990) E {PPU[1] Thread (main_thread)[0x000be27c]} sceNp error: sceNpBasicRegisterHandler E {PPU[1] Thread (main_thread)[0x000be2dc]} sceNp error: sceNpManagerRegisterCallback E {PPU[15] Thread (INITASYNC)[0x000be39c]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8) E {PPU[15] Thread (INITASYNC)[0x000bdefc]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPEB00787-AUTO) E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4) E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2) E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2) E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2) E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2) E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0 E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 () RE: Sonic CD [NPUB30624] - tambre - 04-23-2015 (04-23-2015, 02:40 PM)AMMAREN Wrote: the game doesn't run.... in revision 1683-gfd34d11 As far as I know, this has been fixed with Nekotekina's changes, which have yet to been merged. RE: Sonic CD [NPUB30624] - AMMAREN - 04-26-2015 Sonic full version NPEB-00787 & NPUB-30624 Rpcs3 (bb63ec0 - LLVM)Test option : PPU I2 & SPU JIT PPU I2 & SPU I2 LLVM & SPU JIT LLVM & SPU I2 I Note: Save game : Work Load game : work start movie : not work Quote:E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame Trophies Screen : not work Quote:E {PPU[0x1] Thread (main_thread)[0x0001b010]} Exception: Access violation writing location 0xffb3d0f2 LeadErboards Screen : not work Quote:E {PPU[0x1] Thread (main_thread)[0x0001b010]} Exception: Access violation writing location 0xff331b0d RE: Sonic CD [NPUB30624] - flashmozzg - 05-31-2015 Lol. It's running at ~200 fps for me. (e6df1dd, ppu-jit and spu-ji enabled @ 480p). My specs are: i5 4670k @ 4.1 Ghz, r9 290. Tried to set frame limit to 60 fps - it runs worse, sound is very choppy and when I tried to close it - it thrown exception: Code: First-chance exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000. With frame limit set to auto it works somewhat better - less choppiness, doesn't crash and audio is somewhat OK. EDIT: Only XAudio seems okay. With openAL worse fps and sound makes my ears bleed. RE: Sonic CD [NPUB30624] - tambre - 08-08-2015 Sound should be much better on PPU LLVM recompiler now. RE: Sonic CD [NPUB30624] - EmuBench - 10-10-2016 Working well minor slowdown on stage 1 due to recording i believe. |