The Guided Fate Paradox [BLUS31312] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: The Guided Fate Paradox [BLUS31312] (/showthread.php?tid=159386) |
RE: The Guided Fate Paradox [BLUS31312] - jacky400 - 05-24-2014 Very nice ! RE: The Guided Fate Paradox [BLUS31312] - derpf - 05-24-2014 (05-23-2014, 08:36 PM)ssshadow Wrote:(05-23-2014, 08:26 PM)BlackDaemon Wrote: Accidently i got one of characters displaying on screen. Well at least it renders then. It's probably still just a Z-depth problem? Now someone implement zcull and GCM reports RE: The Guided Fate Paradox [BLUS31312] - jacky400 - 05-24-2014 Add option to skip PAMF https://github.com/DHrpcs3/rpcs3/pull/266 RE: The Guided Fate Paradox [BLUS31312] - jacky400 - 05-24-2014 Few more in-game screenshots RE: The Guided Fate Paradox [BLUS31312] - ssshadow - 05-24-2014 (05-24-2014, 04:52 PM)jacky400 Wrote: Few more in-game screenshots Impressive frame rate! Also, did you test saving? RE: The Guided Fate Paradox [BLUS31312] - jacky400 - 05-24-2014 Average scenes run around 10-12 FPS but some sceens run really slow to 2-5 fps only No yet test the saving .Probably will try later . RE: The Guided Fate Paradox [BLUS31312] - notq - 05-27-2014 I can manipulate of the characters. But after talk with someone it goes to a new purple area and then it's freeze. RE: The Guided Fate Paradox [BLUS31312] - MFMegaZeroX - 05-27-2014 Shouldn't this game fall under half playable now? RE: The Guided Fate Paradox [BLUS31312] - akafa123 - 05-27-2014 (05-27-2014, 10:47 AM)MFMegaZeroX Wrote: Shouldn't this game fall under half playable now? It's already here. RE: The Guided Fate Paradox [BLUS31312] - niallquinn - 05-27-2014 (05-23-2014, 01:08 PM)niallquinn Wrote:(05-23-2014, 11:33 AM)ssshadow Wrote:(05-23-2014, 11:08 AM)niallquinn Wrote: I'd settle for getting the intro back never mind it going in game! Well with those settings the opengl windows open, nothing happens left it 10 minutes. So turned the logging back on and am getting a "alBufferData: OpenAL error 0xa002". This is using the latest automatic build. Thanks. |