Metal Gear Solid 5: Ground Zeroes [BLUS31369] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Metal Gear Solid 5: Ground Zeroes [BLUS31369] (/showthread.php?tid=196687) Pages:
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Metal Gear Solid 5: Ground Zeroes [BLUS31369] - GrantKane - 08-21-2017 RPCS3 v0.0.3-3-a822d99 Alpha White screen only. RE: Metal Gear Solid 5: Ground Zeroes [BLES01971] - QOTSANINSOADKORN - 11-08-2017 RPCS3 v0.0.3-3-ed21bb3 Alpha | HEAD Intel® Core i3-8350K CPU @ 4.00GHz | 4 Threads | 3.90 GiB RAM | AVX Nothing: The game doesn't boot at all, not displaying an initial black screen with a FPS counter. ...log stuff but no Game window... LOG: MGS V - GZ - LOG RPCS3.rar (Size: 73.96 KB / Downloads: 17) ----------------------------------------------------------------------------------- ·W 0:00:08.840116 {PPU[0x100000b] Thread (NioSelectorThread) [0x01fde16c]} sys_net: sys_net_bnet_select(nfds=1, readfds=*0xd0097a8c, writefds=*0xd0097b0c, exceptfds=*0xd0097b8c, timeout=*0xd0097a70) ·E 0:00:08.840122 {PPU[0x100000b] Thread (NioSelectorThread) [0x01fde16c]} sys_net: sys_net_bnet_select(): exceptfds not implemented RE: Metal Gear Solid 5: Ground Zeroes [BLES01971] - Asinine - 11-09-2017 (11-08-2017, 03:04 PM)QOTSANINSOADKORN Wrote: RPCS3 v0.0.3-3-ed21bb3 Alpha | HEAD You have BLUS31369 I moved your post to the correct thread but please be more careful and read the guidelines before posting: https://forums.rpcs3.net/thread-196671.html . Also please state the category, is it still nothing? RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - GrantKane - 12-02-2017 RPCS3 v0.0.4-6195-3fbc960c Alpha | HEAD The game doesn't even show its graphics window. RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - ssshadow - 12-02-2017 *maybe* LLE libmusic would do something. RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - QOTSANINSOADKORN - 12-04-2017 RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD Intel® Core i3-8350K CPU @ 4.00GHz | 4 Threads | 3.87 GiB RAM | AVX+ No Window... just spammed sys_net_bnet_select, even if you try to pause the game... ·W 0:00:33.639375 {PPU[0x100000e] Thread (NioSelectorThread) [0x01fed16c]} sys_net: sys_net_bnet_select(nfds=1, readfds=*0xd00baa8c, writefds=*0xd00bab0c, exceptfds=*0xd00bab8c, timeout=*0xd00baa70) ·E 0:00:33.639384 {PPU[0x100000e] Thread (NioSelectorThread) [0x01fed16c]} sys_net: sys_net_bnet_select(): exceptfds not implemented LOG: MGSV GZ - NOTHING - LOG RPCS3.rar (Size: 79.5 KB / Downloads: 2) RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - QOTSANINSOADKORN - 01-26-2018 RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD LDR: SELF: No NPDRM control info found! MGS GZ - Still Nothing - RPCS3.rar (Size: 105.22 KB / Downloads: 5) RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - QOTSANINSOADKORN - 03-01-2018 RPCS3 v0.0.5-6486-7c6c33eef Alpha | HEAD Please Move to INTRO FAST/FAST + Vulkan RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - Deminating - 01-16-2019 RPCS3 v0.0.5-7732-5ed71811 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Ingame. Textures are missing, can't be fixed yet. You can make your way around from the outlines of 3d objects. Random crashes can make it a bit luck based to get through the intro. Report on PSN says PPU LLVM can work. I couldn't so I used PPU fast. RE: Metal Gear Solid 5: Ground Zeroes [BLUS31369] - quick.sliver1 - 03-26-2021 Ingame Gameplay FPS is Variable. (HDD data is successfully installed and new set of PPU module are successfully built). Graphic/Cutscenes are almost well-rendered (WCB is required to correct some dark environment/lighting & blooming effect.) Sound/Effects are NOT working. # Gameplay FPS = (29~40) – No Audio # Cutscenes (29~60) – No Audio # RPCS3 v0.0.15-12010-65658550 Alpha # Default setting [Res. scale= 300% Fullscreen 4K] # Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write). @ Graphic Config (Res. Upscaling) # Enable Write Color Buffer (GPU) => Fix Lighting/Dark Environment Effect |