The Elder Scrolls IV: Oblivion [BLES00163] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: The Elder Scrolls IV: Oblivion [BLES00163] (/showthread.php?tid=181095) Pages:
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RE: The Elder Scrolls IV: Oblivion [BLES00163] - Kuma - 03-14-2017 First vid begins after Sewers (aka. Tutorial part), decided to skip that part to get out into the open world at first but it was played through. Running on build: RPCS3 v0.0.2-6-4d2dbdb Alpha Second video, Oblivion loading a savegame. Had to spam Continue to actually get it to load the save, and it did so. Settings: [Image: ps5bzdC.png] [Image: Lt6FEXC.png] Audio: XAudio2 Input: XInput RE: The Elder Scrolls IV: Oblivion [BLES00163] - Ani - 03-14-2017 Missing log / build commit information RE: The Elder Scrolls IV: Oblivion [BLES00163] - digitaldude - 07-27-2017 rpcs3-v0.0.3-2017-07-26-f613901e_win64 Playable with latest master fps always over 10, outside is around 20 fps. Save/load works. One graphic glitch where rocks turn red for a few seconds and go back to normal. RE: The Elder Scrolls IV: Oblivion [BLES00163] - ssshadow - 07-27-2017 With a minimum frame rate of 10 at 3.3 ghz Skylake, 5 ghz i7-7700k (for example) should be maybe 50 % faster, which probably turns the minimum fps of 10 into 15... But reportedly it is usually much faster than that, only large areas in Imperial City dropping that low. Moving to playable, I guess. RE: The Elder Scrolls IV: Oblivion [BLES00163] - ruthan - 09-18-2017 Tested in yesterdays version, it hangs in first menu screen now. RE: The Elder Scrolls IV: Oblivion [BLES00163] - ssshadow - 09-18-2017 It still needs and always needed PPU interpreter RE: The Elder Scrolls IV: Oblivion [BLES00163] - ruthan - 09-18-2017 (09-18-2017, 08:38 PM)ssshadow Wrote: It still needs and always needed PPU interpreter What it means? Should i wait for some feature or just enable some feature in the options? Update: Ok its in Options. Could be such thing autodetected by emulator? RE: The Elder Scrolls IV: Oblivion [BLES00163] - ssshadow - 09-19-2017 What is there to auto detect? PPU LLVM is buggy in this case, the real solution is to find and fix the bug(s). RE: The Elder Scrolls IV: Oblivion [BLES00163] - ruthan - 09-19-2017 (09-19-2017, 01:14 PM)ssshadow Wrote: What is there to auto detect? PPU LLVM is buggy in this case, the real solution is to find and fix the bug(s). Some fallback would be nice, if is not working with default settings is better fallback than force used google right settings and reset the game.. RE: The Elder Scrolls IV: Oblivion [BLES00163] - Asinine - 12-06-2018 Moving to ingame until we get a playable report that's up to our standards. |