Atelier Rorona: The Alchemist of Arland [BLES01030] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Atelier Rorona: The Alchemist of Arland [BLES01030] (/showthread.php?tid=177351) Pages:
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RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - BlackDaemon - 01-31-2017 Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Like other Atelier games, it's stuck on ingame cutscene. LLE used Code: - libadec.prx RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - ssshadow - 04-05-2017 Should be playable as of this PR. Someone confirm? RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - scidi - 04-22-2017 Tried it with the build I downloaded yesterday. Had to manually load libfs.sprx (+ auto selection). Intro, main and ingame menu, and saving and loading work. I only tried maybe 5 minutes into the game, but aside from missing textures everything seems to work so far. Music, menu sounds, walking around and dialogs seem to work. UI seems to be fine, as do a few 3D objects. I'll try how far I can get with the missing textures when I have the time later today. Edit: Had a few random crashes, one when trying to load a cutscene, which worked on the second try, and one trying to enter a battle. RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - ssshadow - 04-23-2017 Graphics should be more or less flawless. What GPU? Update the drivers regardless. Also try OpenGL. RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - scidi - 04-23-2017 GeForce GTX 960. Just updated driver to latest (381.65), as well as RPCS3 (2017-04-20-463e18f8), no change, same problem in OpenGL. RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - ssshadow - 04-24-2017 (04-23-2017, 05:40 PM)scidi Wrote: GeForce GTX 960. Probably using some strange WIP build. Use latest master version here: https://rpcs3.net/download RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - scidi - 04-24-2017 Just checked, it is the latest master version as far as I can tell. Edit: Got it from https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts I've added the log file in case it is any help, although I had to compress it because the forum wouldn't take it otherwise (it's a bit over 11 MB uncompresed). RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - ssshadow - 09-10-2017 Due to multiple reports of random crashes I'm moving all PhyreEngine Atelier games to ingame for now. RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - TsukikoChan - 04-01-2018 Game now shows textures correctly, there is no transparent textures as of 0.0.5.6601 (vulkan strict rendering, haven't tested other combinations yet), sometimes though the graphics go a bit corrupt outside strict rendering.
Issues I can see:
RE: Atelier Rorona: The Alchemist of Arland [BLES01030] - ssshadow - 04-05-2018 This tanks to 15 fps on a real PS3 too But no random crashes? Like in the crafting menus or on loading screens and going in to and out of the world map? Ar Tonelico 3 still has these problems (identical engine, bugs otherwise etc). |