Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] (/showthread.php?tid=177134) |
RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - ssshadow - 01-27-2017 Hangs and doesn't do anything. LLE: libspurs_jq.prx libsre.prx Log: RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Egnom - 06-28-2017 Works on build 0.0.2-5046 Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics On Vulkan the error: U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0) U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1) U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2) It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10 D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001 (in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275) Great Job Guys this game went from nothing to ingame RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Montec - 06-29-2017 (06-28-2017, 12:51 AM)Egnom Wrote: Works on build 0.0.2-5046 https://www.youtube.com/watch?v=E194AnTWDNU RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Ani - 06-29-2017 Missing log / commit from version 0.0.2-5046 is not a master build RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Zardas - 07-10-2017 Log from 0.0.2-5154-4b431543. Same graphics issues. RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Zardas - 07-22-2017 Build 0.0.3-5392-6dcfcf2b Minor character outline and shadow issues, playable otherwise. RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - ssshadow - 07-22-2017 Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work. RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - Zardas - 07-23-2017 (07-22-2017, 04:37 PM)ssshadow Wrote: Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work. Yeah, they're invisible. Z-buffer didn't help and strict rendering instantly crashes the game. Guess it's ingame only then. Videos seem to be working fine, but the audio pops and crackles a lot. Could be just a performance issue. RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - ssshadow - 07-24-2017 Music stops crackling for me if I jump or in some other way trigger a sound effect. Moving to ingame from nothing. Solid gathering is essential for this to be playable. RE: Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992] - AMMAREN - 07-30-2017 ((Test on RPCS3 v0.0.3-3-bc4d73d Alpha)) ------------------- Recompiler(LLVM) & Recompiler(ASMJIT) Better in Vulkan Setting -------------------- The Video Speed : full (30 FPS) Movie : Perfect Work Graphic : Work with a Little graphic Missing Music : Perfect Work The Log File:- ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) |