Soul Calibur 4 [BLUS30160] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Soul Calibur 4 [BLUS30160] (/showthread.php?tid=174712) Pages:
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RE: Soul Calibur 4 [BLUS30160] - Gundark - 08-11-2016 Couldn't find a thread of this game ( I used search option, if I'm wrong, please correct me ), so I made a new thread. Seems playable, although slow and with no sound. v 65fe9b0 Interpreter (fast) Recompiler (ASMJIT) libfiber libresc librtc libspurs_jq libsre libsync2 RE: Soul Calibur 4 [BLUS30160] - Gundark - 08-14-2016 More screenshots. https://postimg.org/image/5pp2so0h5/ https://postimg.org/image/9tyus55bz/ https://postimg.org/image/jkw01nenj/ https://postimg.org/image/o1syqgysf/ https://postimg.org/image/fzmkgyf8v/ https://postimg.org/image/j8nfs0ffd/ https://postimg.org/image/5ngudpivz/ https://postimg.org/image/iipz3hjpb/ RE: Soul Calibur 4 [BLUS30160] - Rain_Kikyou - 08-17-2016 This is my test, other are pretty good, but unfortunately the number of frames is too poor RE: Soul Calibur 4 [BLUS30160] - Celio1080p - 01-17-2018 https://www.youtube.com/watch?v=xtb4yb6w_2o Just sharing.. all info are in the description but i will post here anyway xD 60 Fps during the stage presentation .. 57 Fps during Character presentation .. 25-30 Fps in battle .. Cpu fault .. i'm sure of it ^^ MSI-Afterburner doesn't work .. that's why the fps are not showing .. BLUS30160-[Soulcalibur IV] GPU: GeForce GTX 1060 6GB CPU: AMD FX-8370 Eight-Core Processor Memory: 16 GB RAM Operational System: Microsoft Windows 10 Pro Rpcs3-v0.0.4-2018-01-06-d770a423_win64 GPU Renderer: Vulkan Anisotropic Filter: 16x Resolution Scale: 300% (3840x2160) Resolution Scale Threshould: 16x16 (Default) Additional Settings: Use GPU Texture Scaling Stretch To Display Area CPU PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) Prefered SPU Threads: Auto Firmware Settings: Load liblv2.sprx only Additional Settings: Enable SPU loop detection i'm sorry if i breaked any rule, that was not my intention.. sorry for my english too, noob brazilian here ^^ audio is poor.. :/ RE: Soul Calibur 4 [BLUS30160] - Jackofblaze - 01-31-2018 I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed? My specs: GPU: GeForce GTX 960 2GB CPU: AMD FX-8350 8-Core Processor Memory: 16 GB OS: Windows 10 My settings: PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) Firmware Settings: Load liblv2.sprx only Preferred SPU Threads: 2 Additional Settings: Enable SPU loop detection Renderer: Vulkan Aspect Ratio: 16:9 Framelimit: Off Antisopteric filter: Automatic Default Resolution: 1280x720 Resolution Scale: 300% Resolution Scale Threshold: 1x1 Additional Settings: Use GPU Texture Scaling RE: Soul Calibur 4 [BLUS30160] - Celio1080p - 02-17-2018 (01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed? H-hey there xD so, you can run it at 60 Fps ? in battle ? you have a Gtx 960, record it with Shadowplay, upload on youtube then post the link here or something.. my fps in battle is really low, 25, 30 Fps at the best.. i think my FX 8370 is the problem here.. RE: Soul Calibur 4 [BLUS30160] - Jackofblaze - 02-19-2018 (02-17-2018, 02:42 PM)Celio1080p Wrote:(01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed? Nah, I'm not running 60 fps, I'm running it about as well as you in battle. By fairly well I meant it's good enough that I'm comfortable playing it like that, but it's not perfect performance. RE: Soul Calibur 4 [BLUS30160] - Asinine - 02-19-2018 FX Cpu's aren't exactly known for their performance RE: Soul Calibur 4 [BLUS30160] - Celio1080p - 02-21-2018 (02-19-2018, 03:13 AM)Jackofblaze Wrote:(02-17-2018, 02:42 PM)Celio1080p Wrote:(01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed? (02-19-2018, 10:37 AM)Asinine Wrote: FX Cpu's aren't exactly known for their performance Ohh i see, ok, thank you very much guys xD sad here.. ahaha.. RE: Soul Calibur 4 [BLUS30160] - DragonInstall - 05-03-2018 Hey everybody, first post here and big SC fan. I registered just to post this! Build: RPCS3 0.0.5-6694-25ec899cf Alpha My specs: GPU: GeForce GTX 1080 8 GB CPU: Intel i7-7700k 4.2 GHz Memory: 32 GB OS: Windows 10 My settings: PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) Firmware Settings: Load liblv2.sprx only Preferred SPU Threads: 2 Additional Settings: Enable Thread Scheduler, Hook Static Functions Renderer: Vulkan Aspect Ratio: 16:9 Framelimit: 60 Anisotropic filter: Automatic Default Resolution: 1280x720 Resolution Scale: 150% (1920x1080) Resolution Scale Threshold: 1x1 Additional Settings: Stretch to Display Area, Use GPU Texture Scaling 60 fps all the time, in the opening, in the menus, and most importantly, in battle! The audio is a LITTLE choppy for me at times, but very bearable. Completed Story Mode a few times, but it seems to randomly, but seldomly, crash when battles finish and cutscenes begin. |