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Deadstorm Pirates [NPEB00409] - Printable Version

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+--- Thread: Deadstorm Pirates [NPEB00409] (/showthread.php?tid=174555)

Pages: 1 2


RE: Deadstorm Pirates [NPEB00409] - sakura leite costa - 05-29-2016

opengl

please fix game Nekotekina or raven02 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)
{PPU[0x740] Thread (CPamfDemuxer::ReadThread) [0x00e05174]} struct vm::access_violation thrown: Access violation reading address 0x0



RE: Deadstorm Pirates [NPEB00409] - Ani - 05-29-2016

You forgot to upload the log



RE: Deadstorm Pirates [NPEB00409] - xAgentG - 06-12-2016

Stuck as shown in the video above.

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60;Gameplay- DirectX 12=Menus 60; Gameplay-

Graphical Issues: Opengl: Screen scaling issues
DirectX 12: Menus Fine

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail

log below (precise interpreter)



RE: Deadstorm Pirates [NPEB00409] - Ani - 06-12-2016

@xAgentG

·U {PPU[0xac] Thread (fiber worker) [0x00c8b9f4]} cellFiber TODO: cellFiberPpuHasRunnableFiber
Try loading cellFiber

Also, don't run several games in the same instance of the emulator. Run a game, close, save the log, reopen and run a game again.
Your log has stuff from
·! LDR: Title: OutRun™ Online Arcade
·! LDR: Serial: NPEB00073

·F {PPU[0x6a9] Thread (Demuxer[0x6a8] Thread)} class fmt::exception thrown: dmuxOpen::<lambda_c5d9be3d6cae12ed21adb310b6b1ef04>::operator ()(): dmuxEnableEs: unknown filter (0xe0, 0x0, 0x0, 0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)

Also try loading libpamf, libavcdec, libvdec, libdmux, libdmuxpamf
IF that gives you some kind of "function index not registered" error also try loading libdivx311dec, libdivxdec, libmvcdec, libsvc1d, libsjvtd, libsmvd2, libsmv4 (those are the libraries associated to libvdec afaik).



RE: Deadstorm Pirates [NPEB00409] - xAgentG - 06-12-2016

Wow got past loading screen and a cutscene started.

A few frames were animated, then the cutscene freezes but the subtitles continue.

Tried with everything enabled mentioned from Annie.

DX12/OpenGL tested.

Log down below



RE: Deadstorm Pirates [NPEB00409] - Ani - 06-12-2016

I'm not sure if this one works while LLE loaded but try loading libgem.

Video decoding with the LLE libs is very bad (without them it doesn't render video cutscenes at all), you're ought to skip them when they appear by pressing X (Cross) or C (Circle) in your keyboard, see if you can get further.



RE: Deadstorm Pirates [NPEB00409] - xAgentG - 06-12-2016

Selected libgem but just stuck on the cutscene stating "credits 3" and "press the start button..." in the corner ; Didn´t appear to start the main level with or without. Did click circle and cross, didn´t go any further.



RE: Deadstorm Pirates [NPEB00409] - digitaldude - 03-24-2017

rpcs3-v0.0.2-2017-03-20-d455fde5_win64

Goes ingame.


image



RE: Deadstorm Pirates [NPEB00409] - legend80 - 03-25-2017

How playable is it once gameplay is reached?

Is this "Ingame" or "Playable"?



RE: Deadstorm Pirates [NPEB00409] - digitaldude - 03-25-2017

fps too low to be playable.