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Dante's Inferno [BLUS30405]
#31
(08-13-2018, 03:52 PM)legend80 Wrote: I thought SPU Realms PR fixed that?

i am testing the current available release from the home page at the time of writing this (0.0.5.2-7182) to see if there is any difference.

what is SPU Realms PR and how do i get it?

unless im doing something seriously wrong, ive tried just about every setting combination i could think of (knowing the comparable performance from previous versions) in both the master release and PR release. SPU Loop Detection gives a significant performance boost...but there appears to be no difference in overall performance between my last major attempts to get it running well (at least 30fps) and now. with SPU Loop enabled, the horrible screeching is just as bad. with it disabled, performance suffers greatly
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#32
It was pushed to mainline yesterday. Try it and with SPU LLVM.


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#33
(08-14-2018, 12:38 AM)legend80 Wrote: It was pushed to mainline yesterday. Try it and with SPU LLVM.

have...failed...still awful
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#34
Using LLVM it freezes at very start of game (intro works fine and also audio is fine).
When freezing gives this error:
F {PPU[0x100001a] Thread (RWAC Dac) [0x006f0918]} MEM: Access violation reading location 0x31

Using ASMJIT doesent freeze but during intro audio desyncs (interrupts).


Attached Files
.gz   RPCS3.log.gz (Size: 2.56 MB / Downloads: 1)
Intel Core i7 - 4790k @4.4 Ghz
Asus - Z97 Pro
Asus - GTX970 - Strix
16GB DDR3 @1600
Win 10 Pro x64
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#35
Of all the games, this one works best for me! Completed it already 2 times. Stable 30 FPS and almost no failures. I went through the place with the minotaur with the help of Cheat Engine, finding the coordinates and speed of the character, it turned out to be some kind of free camera. The design of the levels is interesting. With the help of Cheat Engine, you can study its hidden beauty Smile
[Image: Untitled5.png] [Image: Untitled4.png] [Image: Untitled3.png] [Image: Untitled2.png] [Image: Untitled.png]
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#36
@"shood" Did you run into any issues? E.g in the descent into violence stage you had to do this previously
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#37
(01-16-2019, 11:02 AM)Asinine Wrote: @"shood"  Did you run into any issues? E.g in the descent into violence stage you had to do this previously

Yes. Minotaur did not move. I just flew over this buggy place with Cheat Engine.
By the way, there are no further problems in the game.
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#38
So just to be clear, the "Descent into violence" stage has a non-moving Minotaur that you need a workaround for? Other than that though, no issues?
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#39
(01-16-2019, 05:00 PM)legend80 Wrote: So just to be clear, the "Descent into violence" stage has a non-moving Minotaur that you need a workaround for? Other than that though, no issues?
Yes. That's right.
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#40
Cool, thanks for confirming.

I've heard also that the Death fight on first area is still a little unstable on Vulkan. I haven't been able to confirm.
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