Dark Souls: Prepare to Die Edition [BLES01765]
Started by GrantKane




17 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-01-2017, 12:35 AM -
#1
RPCS3 v0.0.2-3-c4066b9 Alpha
Infinite loading.
Firelink Bonfire
Unregistered


 
04-20-2017, 07:51 AM -
#2
Now goes ingame.

LLVM recompiler is currently incompatible due to "libfiber.sprx" issue.

[Image: 4aab1f7df075c897d54598bec0be3e87.png]
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-20-2017, 01:20 PM -
#3
Nice find. Moving to ingame.

BTW, LLVM does work, just press resume after the pessimistic warning.
Melko
Member


0
23 posts 0 threads Joined: Oct 2017
12-18-2017, 01:23 PM -
#4
rpcs3-v0.0.4-2017-12-18-de5dab35_win64

I've successfuly beaten the gargoyles and Qeelag but it is impossible tho reach Sen's fortress. (had a lot of crashes before but this one is reproducible)
From Undead parish or the forest the game always crash with the same error before reaching the bonfire.

I have joined the save if someone wants to try to past this point.
(I used an eboot cheat but even with the original EBOOT the crash still occurs)


Attached Files Thumbnail(s)
   

.7z   BLES01396DRAKS005.7z (Size: 22.86 KB / Downloads: 38)
.7z   RPCS3.7z (Size: 336.53 KB / Downloads: 19)
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
10-22-2018, 04:34 AM -
#5
Any updates on this game compatibility with the recent builds?
isshininu
Member


0
13 posts 0 threads Joined: Aug 2017
10-22-2018, 09:34 AM -
#6
(10-22-2018, 04:34 AM)cleverest Wrote: Any updates on this game compatibility with the recent builds?

What updates you expected?
Sen's bug is not fixed yet, noone can progress further yet.
isshininu
Member


0
13 posts 0 threads Joined: Aug 2017
09-17-2019, 04:04 PM -
#7
Sen's fortress bug is fixed in latest builds.
Unstable FPS is what preventing game from being playable; maybe something else - I did not walkthrough game after that point yet.
isshininu
Member


0
13 posts 0 threads Joined: Aug 2017
10-07-2021, 12:05 AM -
#8
Using GeForce 1660 and Intel Core i5-10600KF, game plays in solid 30 FPS in all areas, except Blighttown.
No sound stutter or anything like this either. Might consider uploading screenshots and log when I feel I can beat rest of the game... 🤔
SWDN
Member


0
7 posts 1 threads Joined: Sep 2021
10-07-2021, 03:14 AM -
#9
(10-07-2021, 12:05 AM)isshininu Wrote: Using GeForce 1660 and Intel Core i5-10600KF, game  plays in solid 30 FPS in all areas, except Blighttown.
No sound stutter or anything like this either. Might consider uploading screenshots and log when I feel I can beat rest of the game... 🤔

I and at least one other person have played this game from start to finish, however the files did not survive my transition to a new PC. It is completely playable but I don't have the files anymore to prove it (I didn't know how to at the time, I had issues with the log file.)

I'll message the other guy to see if we can officially make this Playable.
isshininu
Member


0
13 posts 0 threads Joined: Aug 2017
10-07-2021, 05:49 PM -
#10
RPCS3 v0.0.18-12869-8e311273 Alpha | HEAD | Firmware version: 4.88
Intel® Core™ i5-10600KF CPU @ 4.10GHz | 12 Threads | 15.93 GiB RAM | TSC: 4.104GHz | AVX+ | FMA3

Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2

App Version: 01.09

Status: Playable

Settings:
- Write Color Buffers ON

What works:
- Game seem to be working alright

What doesn't work:
- Network functions, changing anything in Network tab will crash game with unhandled exception
- Game seems to sporadically crash emulator every hour with logging enabled. Disabling logging allows for long sessions

decided to finish game today. Skipped all npc quests, optional locations and DLC. NPC invasions WORKS in offline mode (of course).
This post was last modified: 10-07-2021, 05:52 PM by isshininu.


Attached Files Thumbnail(s)
                   

.7z   RPCS3.7z (Size: 879.66 KB / Downloads: 9)


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