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FIFA Street [BLES01493]
#1
RPCS3 v0.0.1-3-598c90f Pre-Alpha
Quote:·F {PPU[0x1000000] Thread (main_thread) [0x0178be14]} struct vm::access_violation thrown: Access violation writing address 0x34
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#2
Game Simply Enters the loading screen and freezes nothing else proceeds to happen.
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#3
RPCS3 v0.0.2-5-10f9f0d Alpha
The game freezes on the intro logo.
Quote:·E 0:00:29.326820 {rsx::thread} HLE: Getting the real address failed. (addr=0x4000020)
·E 0:00:29.326881 {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x4000020, put=0x2E54
·E 0:00:29.693462 {rsx::thread} RSX: Invalid RSX method 0x6970 (arg=0x4feac)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
·E 0:00:29.717059 {rsx::thread} RSX: Invalid RSX method 0x6970 (arg=0x4feac)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
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#4
RPCS3 v0.0.2-11-01a7fd5 Alpha
Game freezes on intro logo.

Quote:E {PPU[0x1000003] Thread (nullSmile [0x0248a090]} sys_fs: sys_fs_open(“/dev_hdd0/game/BLES01493-[FIFA Street]/PS3_GAME/USRDIR/data/ui/fonts/arial.ttf”): failed to open file (flags=0, mode=0)
E {PPU[0x1000003] Thread (nullSmile [0x0248a090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x0248a090]} sys_fs: sys_fs_open(“/dev_hdd0/game/BLES01493-[FIFA Street]/PS3_GAME/USRDIR/data/loc/eng_us_upd.db”): failed to open file (flags=0, mode=0)
E {PPU[0x1000000] Thread (main_thread) [0x0248a090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x000499dc]} sys_fs: sys_fs_open(“/app_home/osdkdebugmanager.ini”): failed to open file (flags=0, mode=0)
E {PPU[0x1000000] Thread (main_thread) [0x000499dc]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
U {PPU[0x1000000] Thread (main_thread) [0x01c11e0c]} sceNp TODO: sceNpManagerGetAccountRegion(countryCode=*0xd0080334, language=*0xd0080330)
U {PPU[0x1000000] Thread (main_thread) [0x01c0f01c]} cellNetCtl TODO: cellNetCtlAddHandler(handler=*0x218a468, arg=*0x20562380, hid=*0x205623d8)
U {PPU[0x1000000] Thread (main_thread) [0x01c0d374]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x218a498, arg=*0x2680f4c0)
U {PPU[0x1000000] Thread (main_thread) [0x01c0eb14]} sceNp TODO: sceNpBasicRegisterHandler
E {PPU[0x1000000] Thread (main_thread) [0x000499dc]} sys_fs: sys_fs_open(“/app_home/osdkdebugmanager.ini”): failed to open file (flags=0, mode=0)
E {PPU[0x1000000] Thread (main_thread) [0x000499dc]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00144c30]} sys_mutex: sys_mutex_create(): unknown attributes (pshared=0x200, adaptive=0x2000, ipc_key=0x96e60243, flags=0x3)
E {PPU[0x1000000] Thread (main_thread) [0x00144c30]} 'sys_mutex_create' failed with 0x80010002 : CELL_EINVAL
U {PPU[0x1000000] Thread (main_thread) [0x00144e64]} cellSysutil TODO: cellAudioOutGetDeviceInfo(audioOut=0, deviceIndex=0, info=*0xd0080100)
E {PPU[0x1000003] Thread (nullSmile [0x0248a090]} sys_fs: sys_fs_open(“/dev_hdd0/game/BLES01493-[FIFA Street]/PS3_GAME/USRDIR/accomplishments_debug.ini”): failed to open file (flags=0, mode=0)
E {PPU[0x1000003] Thread (nullSmile [0x0248a090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
E {rsx::thread} HLE: Getting the real address failed. (addr=0x4000020)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x4000020, put=0x15ED4
E {rsx::thread} RSX: Invalid RSX method 0x6970 (arg=0x4feac)
E {rsx::thread} RSX: Invalid RSX method 0x6970 (arg=0x4feac)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44) x2
E {PPU[0x1000020] Thread (MainTrophyThread) [0x01c102b4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x21a2518, arg=*0x0, options=0x0)
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#5
There is not enough free space in the HDD....... you have screenshots above. 
Any solution ?


Attached Files Thumbnail(s)
       

.rar   RPCS3.rar (Size: 578.57 KB / Downloads: 37)
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#6
(10-13-2017, 11:58 AM)calamity. Wrote: There is not enough free space in the HDD....... you have screenshots above. 
Any solution ?

I have the same problem   Undecided
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#7
(01-06-2018, 02:18 AM)Zeningta Wrote:
(10-13-2017, 11:58 AM)calamity. Wrote: There is not enough free space in the HDD....... you have screenshots above. 
Any solution ?

I have the same problem   Undecided

If you eliminate the TROPDIR folder inside PS3_GAME it will work, but the textures are a mess.
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#8
RPCS3 v0.0.5-6847-2bfafe4b0 Alpha | HEAD
Intel® Core™ i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX

Can now move to ingame
   


Attached Files
.gz   RPCS3.log.gz (Size: 395.67 KB / Downloads: 30)
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#9
(05-29-2018, 10:57 AM)drdre000 Wrote: RPCS3 v0.0.5-6847-2bfafe4b0 Alpha | HEAD
Intel® Core™ i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX

Can now move to ingame

well I posted big details of how it goes in-game into the "In-Game" thread, nowhere is it to be seen.  I will grab what I posted also into the initial "Intro" thread and post it into this thread in the hope it sticks...

(06-15-2018, 12:43 PM)dazzer169 Wrote:
(05-29-2018, 10:57 AM)drdre000 Wrote: RPCS3 v0.0.5-6847-2bfafe4b0 Alpha | HEAD
Intel® Core™ i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX

Can now move to ingame

well I posted big details of how it goes in-game into the "In-Game" thread, nowhere is it to be seen.  I will grab what I posted also into the initial "Intro" thread and post it into this thread in the hope it sticks...


Posting this again, as my post last week got removed for not enough detail being in it, not sure what I was missing as 90% of the below was in it, I didnt have in-game screens or my PC specs though previously.


(4 attachments, 2 showing my settings in RPCS3, and 2 in-game screenshots at 4K)


Intel Core i7-8700k @4.8ghz 16gb DD4 Ram @ 4133mhz, 2 x GTX 1080's in SLI


"Fifa Street 4" now goes in-game and has glitchy graphics, albeit the game is almost playable.

The graphics issues are the feet and legs of players (arms too I recall) floating away from each players body, however after tinkering with my settings using RPCS 0.0.5-6925-db9a6113d Alpha, made the game playable-ish to the extent the ball can be moved using passing or skills around the pitch, players on both sides can be seen doing Rainbows and all manner of tricks.

These graphical glitches ONLY affect the players, because the pitch and ball, and supporters surrounding the pitch arena were all rendering fine.

Here are the best settings to get it working:-


CPU (screenshot attached)

PPU - interpreter precise
SPU - interpreter fast
1 SPU thread
Automatically load required libraries
I ticked just Enable Thread scheduler and Enable SPU loop detection



GPU (screenshot attached)

OpenGL (I think it flickered more on Vulkan)
I unticked Use GPU Texture Scaling and ticked Disable Vertex Cache


Overall, I am not sure if ALL the above settings were 100% required for it to work to this extent as opposed to the other options being chosen, but I can safely say this ran at a decent 40fps + sound was all good, which was amazing for me to see after the recent furthest it would load would be to that initial intro screen.


Attached Files Thumbnail(s)
               
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#10
No, it got removed because the posts were made in the PSN thread when you have the disc version, and also made a duplicate thread for the disc version which got moved to general discussion.

Log file is still not provided in above report, but it doesn't matter anymore as the ingame report above your post is valid and this has been moved to ingame already.

In order to move the PSN ID to ingame we need someone with the PSN game to do a report.
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