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Drakengard 3 [NPUB31251]
#1
Build: RPCS3 v0.0.3-3-46233c2 Alpha

Specs: Intel® Core™ i5-4690K CPU @ 3.50GHz | 4 Threads | 7.94 GiB RAM | AVX

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)

Preferred SPU Threads: 1

Additional Settings:
-Lower SPU Thread Priority
-Enable SPU Loop Detection

Firmware Settings: Automatically load required libraries

Renderer: Vulcan
Resolution: 720p
Framelimit: Auto

Additional Settings:
-Invalidate Cache Every Frame
-Use GPU Texture Scaling
-Stretch To Display Area

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-goes in-game.

-cutscenes play but there's no video. just subtitles and audio.

-runs for 30fps most of the time, sometimes dropping to 25-28fps when it's loading new textures into the RAM or when there are too many enemies.

-there are still some graphical issues especially the textures.

-I didn't get far in the tutorial because it crashes whenever I tried using the Invoker (her special L3+R3 power up skill).

-I also posted the screenshot of the critical error when using Invoker.

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RPCS3 Log File - http://www.mediafire.com/file/2cm79g9pprmz8dq/RPCS3.zip

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Screenshots:

[Image: Z2mxF5j.jpg]
[Image: LLiJMQZ.jpg]
[Image: QAYRzqP.jpg]
[Image: TwVDuK0.jpg]
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#2
So its lagging cuz not of my laptop?
Its cuz of the game?
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#3
(12-17-2017, 09:16 PM)Z1X0 Wrote: So its lagging cuz not of my laptop?
Its cuz of the game?

It's more like emulator is not capable to process the game.

RPCS3 v0.0.4-6350-4f0179471 Alpha | HEAD

Specs:
Intel® Core™ i5-4690 CPU @ 3.50GHz | 4 Threads | 7.68 GiB RAM | AVX+
MSI GeForce GTX 1080 ARMOR OC 8GB

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)

Preferred SPU Threads: 1

Additional Settings:
-Enable thread scheduler
-Lower SPU Thread Priority
-Enable SPU Loop Detection

Firmware Settings: Automatically load required libraries

Renderer: Vulcan
Resolution: 720p
Framelimit: Auto

Additional Settings:
-Use GPU Texture Scaling

-Cutscenes play 100% correctly.
-Can't progress past tutorial, crashes right after the last cutscene (Error: F {PPU[0x1000000] Thread (main_thread) [0x0157e390]} MEM: Access violation reading location 0x6c).
-Runs mostly at 30FPS.
-Using Intoners (L3+R3) crashes the game (Error: F {PPU[0x1000000] Thread (main_thread) [0x0157e390]} MEM: Access violation reading location 0x3b4).

Everything else is the same as it was before.
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#4
RPCS3 v0.0.5-6541-5f047034a Alpha | HEAD
Big performance boost, more stuff is loaded correctly, so game looks better, sometimes sound cracks, and beside that it's still the same.
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#5
Built myself using this PR: https://github.com/RPCS3/rpcs3/pull/4316

Crashes regarding Intoner mode and getting past Prologue were caused by incorrect trophy handling. Can confirm that the fix in this PR handles the issue.

Almost finished Chapter 1, no crashes yet. Looks like its in "Playable" state now.
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#6
Audio is too garbled for me here
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#7
In my opinion this game is basically playable, at least on my hardware.


RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD
AMD Ryzen 7 1700 Eight-Core Processor | 16 Threads | 15.93 GiB RAM | AVX


Preferred SPU Threads = 1
Enable SPU Loop Detection Off
Vulkan over OpenGL

These settings seem to help with the audio problems and Vulkan vastly improves the framerate that can be obtained and helps a lot with shader compilation.  The framerate also tends to stay stable, however on both the PS3 and the emulator the framerate does drop when fighting enemies, maybe a little bit more on emulator.

In some areas of the game the audio does get pretty poor, especially in the forest, but after that point in the game all I noticed was constant improvement in audio performance.

I was able to beat almost everything except the final boss because I don't know how to beat that in the slightest, but it does work.

[Image: 2Dt8AyD.jpg][Image: 1Prm82L.png][Image: ZQQIT6W.jpg]


Attached Files
.gz   RPCS3.log.gz (Size: 524.19 KB / Downloads: 2)
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#8
RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD

Game crashes right after trying to go outside the house at the beggining of the game.
F {PPU[0x1000000] Thread (main_thread) [0x0157e3c8]} MEM: Access violation reading location 0x0

FPS 25~30, no problems with sound.


Attached Files
.gz   RPCS3.log.gz (Size: 637.32 KB / Downloads: 10)
CPU: Intel I5-4690 @ 3.5 GHz
GPU: Nvidia GeForce GTX1080
RAM: 8GB DDR3 1600
Motherboard: MSI H87-G41 PC Mate
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#9
(04-20-2018, 07:46 PM)Hakj3r Wrote: RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD

Game crashes right after trying to go outside the house at the beggining of the game.
F {PPU[0x1000000] Thread (main_thread) [0x0157e3c8]} MEM: Access violation reading location 0x0

FPS 25~30, no problems with sound.

It works fine for me, I can go outside. Either corrupted game install, or messy rpcs3 I would say. Try deleting cashes or reinstall whole rpcs3.  I noticed that when you change rendering modes, shaders can get messy sometimes
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#10
Thumbs Up 
I know this thread is is kinda old, but here's a way to increase the graphics.  In the config, go to GPU's setting tab and drag the resolution scale to 300% (3840 x 2160) and drag the resolution scale threshold to 24 x 24.  Big Grin
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