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Yakuza 3 [BLES00834]
#1
build: 60237940

LLE modules: sre, spurs_jq (adding more based on the log nothing changes)

Result: white render window, no fps
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#2
RPCS3 v0.0.3-3-da3f3fd Alpha
Ingame

While it does tend to freeze around this point on the second cutscene:
[Image: 982f035e1f.jpg]

You can enable Skip Event in the options before starting the game so you can skip past this point.

[Image: 650e9bf11b.jpg]

I used load liblv2.sprx only GPU settings don't seem to help, shadows don't render even with Invalidate Cache Every Frame.


Attached Files
.7z   Yakuza_3.log.7z (Size: 257.14 KB / Downloads: 27)
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#3
Needs log screenshot and build version.
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#4
how can i use yakuza 3 log file ?
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#5
(10-17-2017, 01:55 AM)Alucard_Players Wrote: how can i use yakuza 3 log file ?

You open it as a text file, recommend using Notepad++.
However, if you're not a developer, unless you want to check used settings in that test run, there's no reason why you need the log.
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#6
Hi all

I have been having this error but cannot resolve it.

   

It occurs in the first enemy base.

Has anyone had this problem or resolved a similar problem?

Thank you in advance


Attached Files
.7z   Yakuza3_log_file7z.7z (Size: 486.93 KB / Downloads: 3)
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#7
Wink 
Unable to play, scenes to slow , glitchy sound (chops). Unable to enter in game. Start menu does work, hangs after Continue without saving?



[Image: 05JSZby.jpg]


[Image: 9biB9IR.jpg]
[Image: IzY9M2s.jpg]
[Image: FN1pnLI.jpg]
[Image: PotBWH1.jpg]
[Image: h5ANQlq.jpg]

Update:
no advance if dont skip scene
[Image: 5hFzcSL.jpg]


RPCS3 v0.0.4-6299-83b541ea Alpha | HEAD
Intel® Core™ i7-4790K CPU @ 4.00GHz | 8 Threads | 15.91 GiB RAM | AVX+


Attached Files
.rar   HangLog.rar (Size: 2.37 KB / Downloads: 8)
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#8
I removed copypasta flood from emulator log window.
If you want to attach a log, attach an actual log file.
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#9
anyone tested this recently? I'm getting hangups when I try to install game data. I'm not sure what settings I should be using. any help would be appreciated
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#10
I keep hanging up. In both OpenGL and Vulkan.

E {RSX [0x06118c8]} RSX: Framebuffer setup error: Color target failed pitch check, Pitch=[64, 64, 64, 64] + 2048, target=1, context=3
E {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun x12
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