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Nope, freezes is still here but with rare occasions. And I'm 80% sure that the problem is unstable shader compilation.
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12-15-2017, 05:37 PM
(This post was last modified: 12-15-2017, 05:37 PM by Snatch.)
No checks in gpu tab. All auto except resolution scale is 300%(4k)
In cpu: 2 threads, and checks on lower spu thread and spu loop detection. It's the most "stable" preferences for me.
But I prefer disabled loop detection because it makes sound normal(but makes lower fps also).
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Vulkan is selected. But game is freezes.
What is wrong?
OpenGL does not freeze when selected.
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RPCS3 version: 0.0.5 6461
GPU: Vulkan (GTX 960)
CPU: 8700k
Resolution Scale: 300%
Everything else on default.
Playable, but after every 10/15 minutes, game hangs with "Failed to compile vertex shader" error.
Here is the last one i've got:
E {rsx::thread} RSX: FIFO: RET found without corresponding CALL. Discarding queue
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: ERROR: 0:213: 'dst_reg16' : undeclared identifier
ERROR: 0:213: 'yz' : vector swizzle selection out of range
ERROR: 0:213: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
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hi.. in first work it fine and stack ..
E {PPU[0x100000c] Thread (BPETrophyInitThread) [0x000fe080]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=9, platinumId=*0xd0081d90)... please help
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@Kirza that error wont happen with OpenGL.