Trine [NPEB00100]
Started by BlackDaemon




4 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-29-2017, 10:45 AM -
#1
Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen.
Code:
F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
Esppiral
Unregistered


 
07-16-2017, 03:41 PM -
#2
It now goes ingame on latest master, runs at fixed 30fps, but hangs on the second stage, with memory acces violation error, it can be solved by setting SPU decoder to interpreter, but then it is extremely slow.
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
10-18-2017, 03:49 PM -
#3
(07-16-2017, 03:41 PM)Esppiral Wrote: It now goes ingame on latest master, runs at fixed 30fps, but hangs on the second stage, with memory acces violation error, it can be solved by setting SPU decoder to interpreter, but then it is extremely slow.

it hasn't stopped working for me yet...

30 FPS smooth , still playing... cutscenes, audio etc, all perfect so far...
VULKAN no special settings... this should be a good one with scaling probably too...
going to try 4k next...

   
   
   

   
This post was last modified: 10-18-2017, 04:14 PM by QOTSANINSOADKORN.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
10-18-2017, 07:09 PM -
#4
if its playable add build name and log, can then move to playable.
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
11-08-2017, 08:23 AM -
#5
(10-18-2017, 07:09 PM)digitaldude Wrote: if its playable add build name and log, can then move to playable.


.rar   TRINE 1 - PLAYABLE LOG - RPCS3.rar (Size: 1.35 MB / Downloads: 6)  

RPCS3 v0.0.3-3-6782b22 Alpha | HEAD


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