Hard Corps: Uprising [NPEB00332]
Started by Ru4slan




17 posts in this topic
Ru4slan
Unregistered


 
07-30-2017, 01:06 PM -
#1
Yes, i know, my videocard not support OpenGL 4.5(

F {PPU[0x100000b] Thread (mnp Session Procedure) [0x0126e540]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:114)



Log:

Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
08-01-2017, 03:36 PM -
#2
Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
baguettez
Unregistered


 
08-04-2017, 07:52 PM -
#3
Getting only a white screen. Tested with latest build.

Log attached.
reznoire
Member


0
18 posts 0 threads Joined: Aug 2017
08-05-2017, 12:45 PM -
#4
https://ci.appveyor.com/project/rpcs3/rp...0.0.3-5573

ppu/spu recompiler. liblv2 only. vulkan.

ingame, probably playable.
baguettez
Unregistered


 
08-05-2017, 03:13 PM -
#5
With this last build (rpcs3-v0.0.3-2017-08-05-795da107_win64), works fine here with PPU LLVM and ASMJIT, only setting needed was "Load liblv2.sprx only". Vulkan renderer with framerate set to "Auto". Framerate seems stable at 60. Background music *might* stop at the first boss, but it will resume when beaten. Should be moved to In-Game/Playable.

Only played through the first 2 levels for now.

System 4790k, GTX 970 and 8gb ram, Windows 10 x64.
POOTERMAN
Unregistered


 
08-07-2017, 01:20 AM -
#6
Game works on v0.0.3-5573 as stated above but won't work on any newer version released afterwards so obviously something got broke Sad

On latest revisions you only get a white screen before the game crashes Sad
baguettez
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08-07-2017, 03:01 PM -
#7
Yeah broken again with 5589

Attached log.
NewSongZ
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08-11-2017, 05:59 PM -
#8
I get crash here.
Ru4slan
Unregistered


 
08-12-2017, 10:03 PM -
#9
(08-01-2017, 03:36 PM)Annie Wrote: Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
This game runs with 6-9 FPS and with perfect graphics on last kd-11 build(vertex rewrite).
NewSongZ
Unregistered


 
08-14-2017, 03:57 AM -
#10
Stage 4 crash and the BGM is gone. Stage 2 speed get lower in forest. Stage 1 and Stage 3 are OK.
There is a problem I play first time the speed of stages is normal, but when I play second time (I don't close RPCS3) the speed of stages get lower and finally crash.


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