Sonic The Hedgehog [BLES00028]
Started by shoopdahoop22




31 posts in this topic
shoopdahoop22
Unregistered


 
02-18-2017, 12:18 AM -
#1
  • It (barely) boots, and hangs almost immediately.
  • Does not work unless libaudio is loaded.
  • SETTINGS:
  • SPU Recompiler
  • PPU Decoder: Precise
  • D3D12
  • XAudio2
  • Modules:
  • libaudio
  • libfs
  • libio
  • libresc
  • libsre
  • libspurs_jq
someone3
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03-14-2017, 09:23 AM -
#2
Thanks for creating a post about sonic 06.I tried it in OpenGL, it does not hang but goes to infinite loading.
shoopdahoop22
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03-14-2017, 02:30 PM -
#3
(03-14-2017, 09:23 AM)someone3 Wrote: it does not hang but goes to infinite loading.

So its just like the original game

/s
someone3
Unregistered


 
03-14-2017, 05:50 PM -
#4
Log is here: http://pastebin.com/2h8UG23v error seems to be in line# 217

Settings:
PPU Decoder: Interpreter(fast)
SPU Decoder: Recompiler(ASMJIT)

Libraries loaded:
libaudio
libfs
libio
libresc
libspurs_jq
libsre

Renderer: OpenGL
Resolution: 1280x780
Aspect ratio: 16x9
Frame Limit: Auto
D3D Adapter: NVIDIA GeForce GT 730

Audio Out: XAudio2
Ani
Administrator
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16
4,264 posts 105 threads Joined: Aug 2017
03-14-2017, 07:04 PM -
#5
That's not a log. Log is RPCS3.log file
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
someone3
Unregistered


 
03-16-2017, 10:15 AM -
#6
looks like I confused it with something else.Here is the log: https://paste.ee/p/XBhfx
if it isn't the log then tell me.
Shimi0749
Unregistered


 
05-04-2017, 10:34 AM -
#7
(03-14-2017, 07:04 PM)Annie Wrote: That's not a log. Log is RPCS3.log file

How do we'll know that it has beed fixed?
someone need to tell or that we will know when update will be arrived?
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
05-04-2017, 01:10 PM -
#8
(05-04-2017, 10:34 AM)Shimi0749 Wrote:
(03-14-2017, 07:04 PM)Annie Wrote: That's not a log. Log is RPCS3.log file

How do we'll know that it has beed fixed?
someone need to tell or that we will know when update will be arrived?
Testers will need to retest this in future builds to see if it starts working and upgrade the thread
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Shimi0749
Unregistered


 
05-04-2017, 03:11 PM -
#9
(05-04-2017, 01:10 PM)Annie Wrote:
(05-04-2017, 10:34 AM)Shimi0749 Wrote:
(03-14-2017, 07:04 PM)Annie Wrote: That's not a log. Log is RPCS3.log file

How do we'll know that it has beed fixed?
someone need to tell or that we will know when update will be arrived?
Testers will need to retest this in future builds to see if it starts working and upgrade the thread

So that problem has been forwarded to the developers of RPCS3?
I'm new here so i want to know how it is working here
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
05-09-2017, 05:57 PM -
#10
Please retest in latest master build, some stuff to sys_fs was added that the game needed
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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