Odin Sphere Leifthrasir [BLUS31601]
Started by digitaldude




44 posts in this topic
digitaldude
RPCS3 Tester


0
2,678 posts 524 threads Joined: Aug 2017
03-17-2017, 11:31 PM -
#1
UPDATE IMPORTANT INFORMATION: Needs a workaround to start up, read more: http://www.emunewz.net/forum/showthread....#pid284703

Goes ingame, everything looks and sounds right, save/load works. Decent fps. Problem is game sometimes get stuck on loading trophies keep restarting til it loads them(Should load in one second if not then need restart)

What you think mods it's good enough for playable?
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
04-03-2017, 04:52 PM -
#2
its working but not perfect
audio sometimes good sometimes bad
sometimes the game get stuck on loading trophies keep restarting til it loads them correctly

my pc
i5 750 2.66
gtx 970
8g ram
rauldj
Guest


 
04-14-2017, 10:52 PM -
#3
Is it me or in the more recent versions of the emulator the game runs at lower and lower FPS?

EDIT: Yup, the game is definitely getting slower:

http://i.imgur.com/NA7b69Q.jpg <-0.0.2-4267; ~60 FPS

http://i.imgur.com/oHE6Fb3.jpg <-0.0.2-4336; ~54 FPS

http://i.imgur.com/ixr0QZh.jpg <-0.0.2-4440; ~49 FPS
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
04-15-2017, 01:57 PM -
#4
Did you enable the new option "GPU texture scaling" in RPCS3 graphics settings?
rauldj
Guest


 
04-15-2017, 05:49 PM -
#5
(04-15-2017, 01:57 PM)ssshadow Wrote: Did you enable the new option "GPU texture scaling" in RPCS3 graphics settings?

Never heard of that thing so I guess no if it isn't enabled by default Big Grin.

EDIT: I get around 53 FPS when enabling it.
rauldj
Guest


 
04-19-2017, 12:15 PM -
#6
Holy shit, this is going downhill now:

http://i.imgur.com/27VKtbf.jpg <-0.0.2-4477; ~47 FPS

Is all this performance loss even normal? It seems to be harder and harder to get the game to even boot, too.
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
04-19-2017, 12:16 PM -
#7
It's random, probably. Nothing that can affect performance has really been committed for a while anyway...
rauldj
Guest


 
04-19-2017, 12:17 PM -
#8
(04-19-2017, 12:16 PM)ssshadow Wrote: It's random, probably. Nothing that can affect performance has really been committed for a while anyway...

How can it be any random if I can reproduce the "problem" every single time?
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
04-19-2017, 12:26 PM -
#9
I mean that unrelated code changes randomly change timing a few ns here and there and that randomly makes the game slower or faster from build to build. Or something like that.

Point is, nothing that can actually affect performance was changed.
rauldj
Guest


 
04-19-2017, 12:31 PM -
#10
(04-19-2017, 12:26 PM)ssshadow Wrote: I mean that unrelated code changes randomly change timing a few ns here and there and that randomly makes the game slower or faster from build to build. Or something like that.

That's more reasonable. The thing is performance is really geting lower at least with this game.


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