Red text/black screen
Started by Nintendo




5 posts in this topic
Nintendo
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10-21-2016, 10:32 AM -
#1
So I get a wall of red text in the log which I've attached. I tried all the different PPU/SPU options, selected the libresc.prx for SSF2HD (ON/OFF) set graphics renderer to all options (opengl, d3d12, vulkan) D3D Adapter is set on my graphics card.

All other settings i left as default except language i selected English US/UK. Installed the .pkg in game and dumped the .rap file in extdata.

Not really sure what to do next. my PC specs are:

CPU / 6600k
GPU / 980ti
RAM / 16gb
OS: / W10

Latest RPCS3 build from yesterday.

Thanks in advance.
Ani
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4,264 posts 105 threads Joined: Aug 2017
10-21-2016, 12:36 PM -
#2
It also needs libsre and libspurs_jq
Also, don't post logs using the Recompiler, use the Interpreters
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Nintendo
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10-21-2016, 02:47 PM -
#3
(10-21-2016, 12:36 PM)Annie Wrote: It also needs libsre and libspurs_jq
Also, don't post logs using the Recompiler, use the Interpreters

Got it working by selecting the libraries you mentioned and using SPU interpreter (fast) solid 61fps.

Sound worked then stopped after a minute.

I guess controller support isn't working? I tried xinput option and tried mapping the Xbone gamepad keys but it greys out everytime i press keyboard key to edit.

Thanks for the help.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
10-21-2016, 02:58 PM -
#4
Xinput controllers should be working, I have used a normal wired xbox 360 controller and a DS3 with ScpToolkit. I don't see why a Xbone controller shouldn't work at default settings. You shouldn't have to change anything in rpcs3 settings other than selecting Xinput.
Nezarn
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10-21-2016, 02:59 PM -
#5
(10-21-2016, 02:47 PM)Nintendo Wrote:
(10-21-2016, 12:36 PM)Annie Wrote: It also needs libsre and libspurs_jq
Also, don't post logs using the Recompiler, use the Interpreters

Got it working by selecting the libraries you mentioned and using SPU interpreter (fast) solid 61fps.

Sound worked then stopped after a minute.

I guess controller support isn't working? I tried xinput option and tried mapping the Xbone gamepad keys but it greys out everytime i press keyboard key to edit.

Thanks for the help.

You don't need to map Xinput controllers, just select Xinput and it will work. If the sound stops working use SPU ASMJIT instead. (if the game can run with it)
Nintendo
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10-21-2016, 03:39 PM -
#6
(10-21-2016, 02:58 PM)ssshadow Wrote: Xinput controllers should be working, I have used a normal wired xbox 360 controller and a DS3 with ScpToolkit. I don't see why a Xbone controller shouldn't work at default settings. You shouldn't have to change anything in rpcs3 settings other than selecting Xinput.

For some reason it didn't work for me first time. However git it working with xinput option. Maybe I had interference with the wireless keyboard. Thanks

(10-21-2016, 02:59 PM)Nezarn Wrote:
(10-21-2016, 02:47 PM)Nintendo Wrote:
(10-21-2016, 12:36 PM)Annie Wrote: It also needs libsre and libspurs_jq
Also, don't post logs using the Recompiler, use the Interpreters

Got it working by selecting the libraries you mentioned and using SPU interpreter (fast) solid 61fps.

Sound worked then stopped after a minute.

I guess controller support isn't working? I tried xinput option and tried mapping the Xbone gamepad keys but it greys out everytime i press keyboard key to edit.

Thanks for the help.

You don't need to map Xinput controllers, just select Xinput and it will work. If the sound stops working use SPU ASMJIT instead. (if the game can run with it)

The ASMJIT SPU option is so much better, no issues with sound. Thanks.


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