Castle of Illusion Starring Mickey Mouse [NPUB31099]
Started by LittleGrejmer




67 posts in this topic
derpf
Guest


 
07-20-2015, 12:22 PM -
#31
(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Looks like it's trying to compile a vertex shader as a fragment shader, to me.
tambre
Guest


 
07-20-2015, 05:26 PM -
#32
(07-20-2015, 12:22 PM)derpf Wrote:
(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Looks like it's trying to compile a vertex shader as a fragment shader, to me.

I guess I'll be git bisect'ing, once I get home. Now, what would be the latest known working build.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
07-22-2015, 01:11 PM -
#33
Still no fix for this game in last build, right ?
tambre
Guest


 
07-22-2015, 06:53 PM -
#34
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
07-22-2015, 08:18 PM -
#35
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.
tambre
Guest


 
07-24-2015, 12:22 PM -
#36
(07-22-2015, 08:18 PM)notq Wrote:
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.

Apparently the game crashes now on the master. I guess no shader fixing.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
07-24-2015, 01:24 PM -
#37
(07-24-2015, 12:22 PM)tambre Wrote:
(07-22-2015, 08:18 PM)notq Wrote:
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.

Apparently the game crashes now on the master. I guess no shader fixing.

I see. Thank you.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
09-03-2015, 04:16 AM -
#38
In latest builds it stops with that exception before show something.

Code:
E {PPU[0x1] Thread (main_thread)[0x005807c0]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellAvconfExt.cpp:59, in function cellVideoOutSetGamma)
tambre
Guest


 
09-03-2015, 04:41 AM -
#39
(09-03-2015, 04:16 AM)notq Wrote: In latest builds it stops with that exception before show something.

Code:
E {PPU[0x1] Thread (main_thread)[0x005807c0]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellAvconfExt.cpp:59, in function cellVideoOutSetGamma)

The given functions is implemented by PR#1205.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
10-06-2015, 08:58 AM -
#40
Could anybody check this infinity loop again ? It still not getting to menu screen.

Code:
0x40005
RSX: W {RSXThread} TODO: NV4097_SET_TEX_COORD_CONTROL
RSX: W {RSXThread} TODO: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 0x109
RSX: W {RSXThread} TODO: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK:


Forum Jump:


Users browsing this thread: 1 Guest(s)