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Castle of Illusion Starring Mickey Mouse [NPUB31099]
#21
(12-04-2014, 05:24 PM)notq Wrote: I made the video of intro and it was not so easy because of very low fps, random freezes and bags in capture programs. So in the end trick with fresh unziped build (sounds strange but it works) and fresh recompiler was succed. Sorry for my english...


Good video.
P.S.I thought you were not RussianBig Grin Teper znayu.
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#22
(12-04-2014, 05:49 PM)Ru4slan Wrote: Good video.
P.S.I thought you were not RussianBig Grin Teper znayu.

Big Grin
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#23
New plenty portion of screens from intro after new game. I don't know anything about this game but it's definitely too much talks Big Grin

In the last scren with artifacts you can see japanese ieroglifs Big Grin

It takes over 1 hour of time i guess.
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#24
So just now with the last build (rpcs3-67c0227) it goes after loading screen (very slow), i don't know if its ingame or not, but it seems to be this one. No log yet cause it's in progress right now.

It seems stuck after 5 screen but when 2-3 minutes i pushed every button cross circle triangle square start and later it show pause menu also after about 2 minutes.

The log
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#25
You are in game, but 0,02 fps is just ridiculous... Compare with the transition and UI elements at 4 minutes: https://www.youtube.com/watch?v=quWDM3yeuJE#t=236
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#26
(02-21-2015, 01:10 PM)notq Wrote: So just now with the last build (rpcs3-67c0227) it goes after loading screen (very slow), i don't know if its ingame or not, but it seems to be this one. No log yet cause it's in progress right now.

It seems stuck after 5 screen but when 2-3 minutes i pushed every button cross circle triangle square start and later it show pause menu also after about 2 minutes.

The log

Good progress.
No pipec gluki kakie...
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#27
Why it's not moved in half-playable thread ?
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#28
It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.
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#29
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.
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#30
(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Ok, thank you.
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