Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450]
Started by Yagami Light9




13 posts in this topic
Yagami Light9
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01-24-2015, 08:58 AM -
#1
Error :
ssshadow
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2,490 posts 63 threads Joined: Aug 2017
01-24-2015, 12:01 PM -
#2
You are using the spurs branch now right? Test with the actual latest version of rpcs3, not some unfinished untested thing someone compiled and distributed for no good reason.
Yagami Light9
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01-24-2015, 04:55 PM -
#3
hmm I use Darkriot PPU LLVM JIT version Smile from 23 january.
tambre
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01-24-2015, 05:06 PM -
#4
(01-24-2015, 04:55 PM)Yagami Light9 Wrote: hmm Darkriot PPU LLVM JIT version Smile from 23 january.

Try with official build and interpreters.
ssshadow
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01-24-2015, 08:29 PM -
#5
Use the interpreter as the last line in the log clearly says.
Yagami Light9
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01-24-2015, 08:46 PM -
#6
Yes / without this also doesn't work . Maybe run it future Smile
tambre
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01-24-2015, 09:09 PM -
#7
(01-24-2015, 08:46 PM)Yagami Light9 Wrote: Yes / without this also does not work . Maybe run it future Smile

What do you mean it doesn't run? Simply turn to the interpreter in settings.
Interpreter is more accurate and better when trying to run games, though it may be slower.
Yagami Light9
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01-24-2015, 09:13 PM -
#8
Yes Interpreter is more accurate but it is slower
Yagami Light9
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02-11-2016, 09:08 AM -
#9

Log : https://gist.github.com/SakataGintokiYT/...3a44b1f9d1

LLE :
-cellSre_Library v1.1
-cellSail_Library v1.1

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

Quote:{PPU Thread[0xb1] (_libsail-control)[0x008b3a44]} HLE TODO: Unimplemented function: 0xD9B8C0EE -> CELL_OK
{PPU Thread[0xb1] (_libsail-control)[0x008b2fa4]} HLE TODO: Unimplemented function: 0x390BFF1F -> CELL_OK


Quote:{PPU Thread[0xb1] (_libsail-control)[0x0089c834]} Exception: Access violation reading location 0x00000000
(in file ..\Utilities\Thread.cpp:1133, in function throw_access_violation)

tambre
Guest


 
02-11-2016, 12:29 PM -
#10
Could you try running it with cellSailAvi LLE module also enabled?
Could you also try using SPU Interpreter 2?


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