Cover Manager
Started by ZeCoxao




3 posts in this topic
ZeCoxao
Unregistered


 
09-25-2014, 06:27 PM -
#1
displays this warning:
[Image: sRknVZB.png]
then quits the app.
i'd mark this as intro.
tambre
Unregistered


 
09-25-2014, 06:54 PM -
#2
(09-25-2014, 06:27 PM)ZeCoxao Wrote: displays this warning:
[Image: sRknVZB.png]
then quits the app.
i'd mark this as intro.

That dialog looks really nice! Smile
Log, please?

EDIT:
Is that a in-game dialog or Linux-ish message dialog?
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
09-25-2014, 08:09 PM -
#3
(09-25-2014, 06:54 PM)tambre Wrote:
(09-25-2014, 06:27 PM)ZeCoxao Wrote: displays this warning:
then quits the app.
i'd mark this as intro.

That dialog looks really nice! Smile
Log, please?

EDIT:
Is that a in-game dialog or Linux-ish message dialog?

99,9 % sure that is a Linux dialog.
ZeCoxao
Unregistered


 
09-25-2014, 08:15 PM -
#4
(09-25-2014, 08:09 PM)ssshadow Wrote:
(09-25-2014, 06:54 PM)tambre Wrote:
(09-25-2014, 06:27 PM)ZeCoxao Wrote: displays this warning:
then quits the app.
i'd mark this as intro.

That dialog looks really nice! Smile
Log, please?

EDIT:
Is that a in-game dialog or Linux-ish message dialog?

99,9 % sure that is a Linux dialog.

it's Linux. those 400fps don't start like that on windows Wink
hold on, i'll put the logs here.
edit: here are the errors it displays:
Code:
E {PPU[1] Thread (CPUThread)[0x000114e0]} Unknown syscall: 7 - 00000007
E {PPU[1] Thread (CPUThread)[0x00ab9064]} sys_fs TODO: cellFsChmod(path="/dev_hdd0/game/OMAN46756/covers/", mode=0x1ff)
E {PPU[1] Thread (CPUThread)[0x00ab9064]} sys_fs TODO: cellFsChmod(path="/dev_hdd0/game/OMAN46756/covers/3d/", mode=0x1ff)
E {PPU[1] Thread (CPUThread)[0x0001151c]} Unknown syscall: 6 - 00000006
E {PPU[1] Thread (CPUThread)[0x000114c4]} Unknown syscall: 35 - 00000023
E {PPU[1] Thread (CPUThread)[0x000114a8]} Unknown syscall: 36 - 00000024
E {PPU[1] Thread (CPUThread)[0x00ac10dc]} TODO: _sys_heap_delete_heap
i assume this is already a dead end since it asks for peek and poke syscalls and we won't have that in the future.


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