Velocity Ultra [NPUB31396]
Started by ssshadow




17 posts in this topic
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
04-28-2014, 10:59 PM -
#1


Update 2017-02-03: The game is now playable, see this post and use these settings:

Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_rec.prx
- libsjvtd.prx
- libspurs_jq.prx
- libsre.prx
- libsvc1d.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Build: rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64



First shows a spinning loading thing, and then get's stuck on some screen which says "E"... Might be an error message, since it needs spurs, and some gcm command.

Log: (I paused the spurs thread after it looped endlessly, but it makes no difference on what the game shows you) http://pastebin.com/94bQdrxT





This game didn't work about a month ago, so something has recently happened Smile
derpf
Unregistered


 
04-29-2014, 11:54 AM -
#2
Hmm, for me it just crashes after creating trophies with a read from null block
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
04-29-2014, 01:32 PM -
#3
(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block

Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.
derpf
Unregistered


 
04-29-2014, 01:39 PM -
#4
(04-29-2014, 01:32 PM)ssshadow Wrote:
(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block

Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.

Nope, just keeps looping read errors. Which is weird because it's the same region. Huh.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-03-2014, 10:43 PM -
#5
Small video with intro. Actually it works with 70-90 fps, but when you capture screen with 60 frame per sec 1080p, it's decreasing.



Guys, why this video doesn't have the full screen option on the forum, only on youtube ?
tambre
Unregistered


 
12-04-2014, 12:56 PM -
#6
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-04-2014, 01:36 PM -
#7
(12-04-2014, 12:56 PM)tambre Wrote:
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.

So how about that http://www.emunewz.net/forum/showthread....#pid216539 ?
flashmozzg
Unregistered


 
12-04-2014, 02:51 PM -
#8
(12-04-2014, 01:36 PM)notq Wrote:
(12-04-2014, 12:56 PM)tambre Wrote:
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.

So how about that http://www.emunewz.net/forum/showthread....#pid216539 ?
Id depends on how you insert video probably.

notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-04-2014, 03:43 PM -
#9
flashmozzg, thank you. Didn't found this button first time ))
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
03-07-2015, 06:52 PM -
#10
I commented away the endless loop in spursKernelEntry in cellSpursSpu.cpp (maybe this doesn't make a difference, but earlier comments talk about spurs) and this game reaches the main menu if you look in the rsx debugger where it shows a texture with all letters A,B,C... and the menu background. On "the screen" it only shows the letter T :p

It does react to input, you can make the T disappear and reappear but it never displays anything else.




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